Jump mechanics question
Christopher Sean Hilton
(27 Apr 2023 21:17 UTC)
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Re: [TML] Jump mechanics question
Hubert Figuière
(27 Apr 2023 22:56 UTC)
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Re: [TML] Jump mechanics question Hubert Figuière (27 Apr 2023 23:09 UTC)
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Re: [TML] Jump mechanics question
Greg nokes
(28 Apr 2023 06:00 UTC)
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Re: [TML] Jump mechanics question
Phil Pugliese
(28 Apr 2023 07:06 UTC)
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Re: [TML] Jump mechanics question
Timothy Collinson
(28 Apr 2023 10:02 UTC)
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Re: [TML] Jump mechanics question
Evyn MacDude
(28 Apr 2023 16:47 UTC)
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Re: [TML] Jump mechanics question
greg nokes
(28 Apr 2023 17:21 UTC)
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Re: [TML] Jump mechanics question
kaladorn@xxxxxx
(02 May 2023 03:07 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 11:45 UTC)
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Re: [TML] Jump mechanics question
Alan Peery
(02 May 2023 11:54 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 12:11 UTC)
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Re: [TML] Jump mechanics question
Greg nokes
(02 May 2023 14:39 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 14:52 UTC)
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Re: [TML] Jump mechanics question
Tom Rux
(28 Apr 2023 11:52 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(28 Apr 2023 13:05 UTC)
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Re: [TML] Jump mechanics question
Phil Pugliese
(28 Apr 2023 16:39 UTC)
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Re: [TML] Jump mechanics question
Tom Rux
(28 Apr 2023 22:08 UTC)
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Re: [TML] Jump mechanics question
Christopher Sean Hilton
(28 Apr 2023 23:34 UTC)
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Re: [TML] Jump mechanics question
Rupert Boleyn
(29 Apr 2023 01:03 UTC)
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Re: [TML] Jump mechanics question
Tom Rux
(29 Apr 2023 01:44 UTC)
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Re: [TML] Jump mechanics question
Tom Rux
(29 Apr 2023 01:40 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(29 Apr 2023 17:35 UTC)
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Re: [TML] Jump mechanics question
Tom Rux
(29 Apr 2023 23:14 UTC)
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Re: [TML] Jump mechanics question
greg nokes
(01 May 2023 16:17 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(01 May 2023 17:34 UTC)
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Re: [TML] Jump mechanics question
greg nokes
(01 May 2023 21:52 UTC)
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Re: [TML] Jump mechanics question
kaladorn@xxxxxx
(02 May 2023 03:05 UTC)
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Re: [TML] Jump mechanics question
Jeffrey Schwartz
(02 May 2023 11:39 UTC)
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Re: [TML] Jump mechanics question
Alex Goodwin
(29 Apr 2023 04:09 UTC)
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On 2023-04-27 18:56, Hubert Figui?re - hub at figuiere.net (via tml list) wrote: > On 2023-04-27 17:17, Christopher Sean Hilton - chris at vindaloo.com > (via tml list) wrote: >> Hi, >> >> I have a question about the mechanics of jump drive. Did I read >> somewhere that in a nominal >> jump trip, you precipitate out of Jumpspace at the 100D limit of a >> target object in normal >> space? If this is the case, how do you handle jump into empty hexes? >> > > The way I always interpreted it is that the 100D was the *minimum* safe > distance you could reemerge from jump space. > > If you reemerge in an empty hex, the bigger problem will be whether you > have enough fuel. This is also part of the problem when you have a jump > mishap and arrive in a place where there is no giant gas available. > > In GURPS Traveller Interstellar War, they describe how Terra reached > neighbouring system with Jump-1: the established refueling stations, > which just support this interpretation. An now re-reading it, page 22: (in 2092 AD) > No other star systems were within a parsec of Sol, and the mathematics > of jump navigation seemed to imply that a jump into empty space was > not possible. Which contradict what I just said :-/ Albeit its wording remain speculative. Going on, page 23 > The target was Barnard’s Star, about two parsecs away to coreward. and > The first step was to locate a “jump point,” a wandering planet or > brown-dwarf star located at a convenient point in interstellar space Cheer, Hub