Imperiallines 1-5
Donald McKinney
(09 Jan 2015 23:47 UTC)
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Re: [TML] Imperiallines 1-5
Phil Pugliese
(09 Jan 2015 23:53 UTC)
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How to disable a parked ship?
Bill Rutherford
(10 Jan 2015 04:40 UTC)
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(missing)
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(missing)
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Re: [TML] How to disable a parked ship?
Richard Aiken
(10 Jan 2015 23:52 UTC)
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Re: [TML] How to disable a parked ship?
shadow@xxxxxx
(11 Jan 2015 08:01 UTC)
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(missing)
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(missing)
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Re: [TML] How to disable a parked ship?
Jeffrey Schwartz
(11 Jan 2015 14:11 UTC)
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Re: [TML] How to disable a parked ship?
Richard Aiken
(10 Jan 2015 04:53 UTC)
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Re: [TML] How to disable a parked ship?
Kurt Feltenberger
(10 Jan 2015 05:00 UTC)
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Re: [TML] How to disable a parked ship?
Eric A. Rhude
(10 Jan 2015 05:14 UTC)
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Re: [TML] How to disable a parked ship?
Evyn MacDude
(10 Jan 2015 05:38 UTC)
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Re: [TML] How to disable a parked ship?
Fred Kiesche
(12 Jan 2015 03:56 UTC)
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RE: [TML] How to disable a parked ship?
Anthony Jackson
(12 Jan 2015 23:01 UTC)
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Re: [TML] How to disable a parked ship?
Bruce Johnson
(12 Jan 2015 23:11 UTC)
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Re: [TML] How to disable a parked ship?
Richard Aiken
(12 Jan 2015 23:53 UTC)
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Re: [TML] How to disable a parked ship?
Craig Berry
(13 Jan 2015 00:11 UTC)
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Re: [TML] How to disable a parked ship?
Doug Grimes
(13 Jan 2015 03:15 UTC)
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Re: [TML] How to disable a parked ship?
Bill Rutherford
(13 Jan 2015 05:58 UTC)
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Re: [TML] How to disable a parked ship?
Richard Aiken
(13 Jan 2015 06:14 UTC)
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Re: [TML] How to disable a parked ship?
Jeffrey Schwartz
(13 Jan 2015 13:30 UTC)
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Re: [TML] How to disable a parked ship?
Richard Aiken
(13 Jan 2015 20:09 UTC)
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RE: [TML] How to disable a parked ship?
Anthony Jackson
(13 Jan 2015 17:38 UTC)
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Re: [TML] How to disable a parked ship?
Richard Aiken
(13 Jan 2015 20:12 UTC)
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Re: [TML] How to disable a parked ship? Ros Knox & Michael Barry (14 Jan 2015 21:59 UTC)
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Re: [TML] How to disable a parked ship?
Jeffrey Schwartz
(15 Jan 2015 14:12 UTC)
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Re: [TML] How to disable a parked ship?
Richard Aiken
(15 Jan 2015 18:28 UTC)
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Re: [TML] How to disable a parked ship?
Ros Knox & Michael Barry
(18 Jan 2015 03:32 UTC)
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Going really low-tech, I'd dump a truckload of quick-set concrete over a landing strut. That would work its magic on trim, aerodynamics and gyroscopic stabilisation, not to mention send the engineer into a hissy fit. <Al Capone accent> "Give 'em concrete boots and send 'em to sleep with the fishes..." Michael Barry On 10/01/2015 3:39 PM, Bill Rutherford wrote: > All, > > The players are landing at a D starport which is pretty basic. > > The bad guys want to disable the players' ship to keep them from > leaving but it's not politic to simply bombard it from space or turn > the weapons of another parked ship on the players' ship. A couple of > thoughts that sprang to mind ito disable the ship include: > > a) Fry the ship's electrical systems by running a vehicle with a large > capacitor aboard into one of the landing legs. > > -- Is this even practical? > > -- Thoughts re: how this could be done without also frying any crew > aboard? > > b) EMP... > > -- Nukes would likely be off the table but could this be done with a > high-voltage low amperage electrostatic discharge from the vehicle > that contacts the landing leg? > > -- Though if the amperage is low the risk to passengers would seem to > be less, would it likely be low enough that crew would probably not > die as a result? > > c) Simply ram the ship with a vehicle, collapsing a landing leg, > possibly breaking seal integrity around the gear door? > > -- Any thoughts about likelihood of breaking integrity? > > d) Simply ram the ship with explosive-laden vehicle, akin to c above > but with more damage? > > Thoughts? I'm probably over-thinking this i.e. there's probably a > pretty simple way to do this that I'm just not seeing... > > As ever, tx! > > > Bill Rutherford > worj@comcast.net > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to listmom@travellercentral.com > To unsubscribe from this list please goto > http://www.simplelists.com/confirm.php?u=vRmTqXXybrFUdU01IHZYZjkVzYoriWk5 >