Imperiallines 1-5
Donald McKinney
(09 Jan 2015 23:47 UTC)
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Re: [TML] Imperiallines 1-5
Phil Pugliese
(09 Jan 2015 23:53 UTC)
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How to disable a parked ship?
Bill Rutherford
(10 Jan 2015 04:40 UTC)
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(missing)
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(missing)
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Re: [TML] How to disable a parked ship?
Jeffrey Schwartz
(11 Jan 2015 14:11 UTC)
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(missing)
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(missing)
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Re: [TML] How to disable a parked ship?
Richard Aiken
(10 Jan 2015 23:52 UTC)
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Re: [TML] How to disable a parked ship?
shadow@xxxxxx
(11 Jan 2015 08:01 UTC)
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Re: [TML] How to disable a parked ship?
Richard Aiken
(10 Jan 2015 04:53 UTC)
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Re: [TML] How to disable a parked ship?
Kurt Feltenberger
(10 Jan 2015 05:00 UTC)
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Re: [TML] How to disable a parked ship?
Eric A. Rhude
(10 Jan 2015 05:14 UTC)
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Re: [TML] How to disable a parked ship? Evyn MacDude (10 Jan 2015 05:38 UTC)
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Re: [TML] How to disable a parked ship?
Fred Kiesche
(12 Jan 2015 03:56 UTC)
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RE: [TML] How to disable a parked ship?
Anthony Jackson
(12 Jan 2015 23:01 UTC)
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Re: [TML] How to disable a parked ship?
Bruce Johnson
(12 Jan 2015 23:11 UTC)
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Re: [TML] How to disable a parked ship?
Richard Aiken
(12 Jan 2015 23:53 UTC)
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Re: [TML] How to disable a parked ship?
Craig Berry
(13 Jan 2015 00:11 UTC)
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Re: [TML] How to disable a parked ship?
Doug Grimes
(13 Jan 2015 03:15 UTC)
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Re: [TML] How to disable a parked ship?
Bill Rutherford
(13 Jan 2015 05:58 UTC)
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Re: [TML] How to disable a parked ship?
Richard Aiken
(13 Jan 2015 06:14 UTC)
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Re: [TML] How to disable a parked ship?
Jeffrey Schwartz
(13 Jan 2015 13:30 UTC)
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Re: [TML] How to disable a parked ship?
Richard Aiken
(13 Jan 2015 20:09 UTC)
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RE: [TML] How to disable a parked ship?
Anthony Jackson
(13 Jan 2015 17:38 UTC)
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Re: [TML] How to disable a parked ship?
Richard Aiken
(13 Jan 2015 20:12 UTC)
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Re: [TML] How to disable a parked ship?
Ros Knox & Michael Barry
(14 Jan 2015 21:59 UTC)
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Re: [TML] How to disable a parked ship?
Jeffrey Schwartz
(15 Jan 2015 14:12 UTC)
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Re: [TML] How to disable a parked ship?
Richard Aiken
(15 Jan 2015 18:28 UTC)
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Re: [TML] How to disable a parked ship?
Ros Knox & Michael Barry
(18 Jan 2015 03:32 UTC)
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Sledgehammer to the external fuel pressure relief valve. Huck in a couple or more nests of the local wasp/bee equivalent. If explosives are allowable, a satchel charge wired to the thruster plate base assembly or the like. Schedule an immediate drive core rebuild such that as the PCs rollup the core is being lowered to a flatbed. On Fri, Jan 9, 2015 at 9:14 PM, Eric A. Rhude <xxxxxx@panix.com> wrote: > >> If the ship has viewports for the cockpit, arrange for something to damage >> them and have the local regs require all ships leaving be able to fly via >> direct visual flight rules. As soon as something prevents the ship from >> lifting, however innocent it may seem, the characters will be on high >> alert anyway. >> >> Kurt > > > Any minor damage that >could< influence flight needs to be checked by > engineers. > > Or with a bribe: > > Report of bad fuel > > E-coli in the soup that you brought aboard as stores > > Nav charts out of date > > Minor legal issue involving garbage that was dumped . > > > Eric > > > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@travellercentral.com > To unsubscribe from this list please goto > http://www.simplelists.com/confirm.php?u=ZGoOy0Ff31YgUK5ZHazvxDCpsvvOqOSb -- Evyn