Imperiallines 1-5
Donald McKinney
(09 Jan 2015 23:47 UTC)
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(missing)
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(missing)
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Re: [TML] How to disable a parked ship?
Richard Aiken
(10 Jan 2015 23:52 UTC)
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Re: [TML] How to disable a parked ship?
shadow@xxxxxx
(11 Jan 2015 08:01 UTC)
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Re: [TML] Imperiallines 1-5
Phil Pugliese
(09 Jan 2015 23:53 UTC)
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How to disable a parked ship?
Bill Rutherford
(10 Jan 2015 04:40 UTC)
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(missing)
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(missing)
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Re: [TML] How to disable a parked ship?
Jeffrey Schwartz
(11 Jan 2015 14:11 UTC)
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Re: [TML] How to disable a parked ship?
Richard Aiken
(10 Jan 2015 04:53 UTC)
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Re: [TML] How to disable a parked ship?
Kurt Feltenberger
(10 Jan 2015 05:00 UTC)
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Re: [TML] How to disable a parked ship? Eric A. Rhude (10 Jan 2015 05:14 UTC)
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Re: [TML] How to disable a parked ship?
Evyn MacDude
(10 Jan 2015 05:38 UTC)
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Re: [TML] How to disable a parked ship?
Fred Kiesche
(12 Jan 2015 03:56 UTC)
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RE: [TML] How to disable a parked ship?
Anthony Jackson
(12 Jan 2015 23:01 UTC)
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Re: [TML] How to disable a parked ship?
Bruce Johnson
(12 Jan 2015 23:11 UTC)
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Re: [TML] How to disable a parked ship?
Richard Aiken
(12 Jan 2015 23:53 UTC)
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Re: [TML] How to disable a parked ship?
Craig Berry
(13 Jan 2015 00:11 UTC)
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Re: [TML] How to disable a parked ship?
Doug Grimes
(13 Jan 2015 03:15 UTC)
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Re: [TML] How to disable a parked ship?
Bill Rutherford
(13 Jan 2015 05:58 UTC)
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Re: [TML] How to disable a parked ship?
Richard Aiken
(13 Jan 2015 06:14 UTC)
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Re: [TML] How to disable a parked ship?
Jeffrey Schwartz
(13 Jan 2015 13:30 UTC)
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Re: [TML] How to disable a parked ship?
Richard Aiken
(13 Jan 2015 20:09 UTC)
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RE: [TML] How to disable a parked ship?
Anthony Jackson
(13 Jan 2015 17:38 UTC)
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Re: [TML] How to disable a parked ship?
Richard Aiken
(13 Jan 2015 20:12 UTC)
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Re: [TML] How to disable a parked ship?
Ros Knox & Michael Barry
(14 Jan 2015 21:59 UTC)
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Re: [TML] How to disable a parked ship?
Jeffrey Schwartz
(15 Jan 2015 14:12 UTC)
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Re: [TML] How to disable a parked ship?
Richard Aiken
(15 Jan 2015 18:28 UTC)
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Re: [TML] How to disable a parked ship?
Ros Knox & Michael Barry
(18 Jan 2015 03:32 UTC)
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> If the ship has viewports for the cockpit, arrange for something to damage > them and have the local regs require all ships leaving be able to fly via > direct visual flight rules. As soon as something prevents the ship from > lifting, however innocent it may seem, the characters will be on high > alert anyway. > > Kurt Any minor damage that >could< influence flight needs to be checked by engineers. Or with a bribe: Report of bad fuel E-coli in the soup that you brought aboard as stores Nav charts out of date Minor legal issue involving garbage that was dumped . Eric