Imperiallines 1-5 Donald McKinney (09 Jan 2015 23:47 UTC)
Re: [TML] Imperiallines 1-5 Phil Pugliese (09 Jan 2015 23:53 UTC)
How to disable a parked ship? Bill Rutherford (10 Jan 2015 04:40 UTC)
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Re: [TML] How to disable a parked ship? Jeffrey Schwartz (11 Jan 2015 14:11 UTC)
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Re: [TML] How to disable a parked ship? Richard Aiken (10 Jan 2015 23:52 UTC)
Re: [TML] How to disable a parked ship? shadow@xxxxxx (11 Jan 2015 08:01 UTC)
Re: [TML] How to disable a parked ship? Richard Aiken (10 Jan 2015 04:53 UTC)
Re: [TML] How to disable a parked ship? Kurt Feltenberger (10 Jan 2015 05:00 UTC)
Re: [TML] How to disable a parked ship? Eric A. Rhude (10 Jan 2015 05:14 UTC)
Re: [TML] How to disable a parked ship? Evyn MacDude (10 Jan 2015 05:38 UTC)
Re: [TML] How to disable a parked ship? Fred Kiesche (12 Jan 2015 03:56 UTC)
RE: [TML] How to disable a parked ship? Anthony Jackson (12 Jan 2015 23:01 UTC)
Re: [TML] How to disable a parked ship? Bruce Johnson (12 Jan 2015 23:11 UTC)
Re: [TML] How to disable a parked ship? Richard Aiken (12 Jan 2015 23:53 UTC)
Re: [TML] How to disable a parked ship? Craig Berry (13 Jan 2015 00:11 UTC)
Re: [TML] How to disable a parked ship? Doug Grimes (13 Jan 2015 03:15 UTC)
Re: [TML] How to disable a parked ship? Bill Rutherford (13 Jan 2015 05:58 UTC)
Re: [TML] How to disable a parked ship? Richard Aiken (13 Jan 2015 06:14 UTC)
Re: [TML] How to disable a parked ship? Jeffrey Schwartz (13 Jan 2015 13:30 UTC)
Re: [TML] How to disable a parked ship? Richard Aiken (13 Jan 2015 20:09 UTC)
RE: [TML] How to disable a parked ship? Anthony Jackson (13 Jan 2015 17:38 UTC)
Re: [TML] How to disable a parked ship? Richard Aiken (13 Jan 2015 20:12 UTC)
Re: [TML] How to disable a parked ship? Ros Knox & Michael Barry (14 Jan 2015 21:59 UTC)
Re: [TML] How to disable a parked ship? Jeffrey Schwartz (15 Jan 2015 14:12 UTC)
Re: [TML] How to disable a parked ship? Richard Aiken (15 Jan 2015 18:28 UTC)
Re: [TML] How to disable a parked ship? Ros Knox & Michael Barry (18 Jan 2015 03:32 UTC)

Re: [TML] How to disable a parked ship? Kurt Feltenberger 10 Jan 2015 05:00 UTC

On Fri, January 9, 2015 11:39 pm, Bill Rutherford wrote:
> All,
>
>
> The players are landing at a D starport which is pretty basic.
>
>
> The bad guys want to disable the players' ship to keep them from
> leaving but it's not politic to simply bombard it from space or turn the
> weapons of another parked ship on the players' ship.  A couple of thoughts
> that sprang to mind ito disable the ship include:
>
> a) Fry the ship's electrical systems by running a vehicle with a large
> capacitor aboard into one of the landing legs.
>
> -- Is this even practical?
>
>
> -- Thoughts re: how this could be done without also frying any crew
> aboard?
>
> b) EMP...
>
> -- Nukes would likely be off the table but could this be done with a
> high-voltage low amperage electrostatic discharge from the vehicle that
> contacts the landing leg?
>
> -- Though if the amperage is low the risk to passengers would seem to
> be less, would it likely be low enough that crew would probably not die as
> a result?
>
> c) Simply ram the ship with a vehicle, collapsing a landing leg, possibly
> breaking seal integrity around the gear door?
>
> -- Any thoughts about likelihood of breaking integrity?
>
>
> d) Simply ram the ship with explosive-laden vehicle, akin to c above but
> with more damage?
>
> Thoughts?  I'm probably over-thinking this i.e. there's probably a
> pretty simple way to do this that I'm just not seeing...
>
> As ever, tx!
>
>
>
> Bill Rutherford
> worj@comcast.net

If the ship has viewports for the cockpit, arrange for something to damage
them and have the local regs require all ships leaving be able to fly via
direct visual flight rules.  As soon as something prevents the ship from
lifting, however innocent it may seem, the characters will be on high
alert anyway.

Kurt