Could someone check my logic, please?
Alex Goodwin
(28 Jan 2023 20:11 UTC)
|
Re: [TML] Could someone check my logic, please? Tom Rux (28 Jan 2023 22:56 UTC)
|
Re: [TML] Could someone check my logic, please?
Rupert Boleyn
(28 Jan 2023 23:19 UTC)
|
Re: [TML] Could someone check my logic, please?
Alex Goodwin
(29 Jan 2023 08:25 UTC)
|
Re: [TML] Could someone check my logic, please?
Rupert Boleyn
(29 Jan 2023 23:25 UTC)
|
Hello Alex, My eyes got crossed and my brain went into reset mode. Even though you are way over my head good work. Tom Rux > On 01/28/2023 12:11 PM Alex Goodwin - alex.goodwin at multitel.com.au (via tml list) <xxxxxx@simplelists.com> wrote: > > > I was amusing myself with some brute-force-over-underpants simulation of > ISW-era life expectancies (assuming only old age as significant cause of > death), and I wasn't quite expecting what fell out. > > I've tripped over my own latent errors enough times before, so I'd > appreciate some help in making sure I haven't outsmarted myself. > > > The (admittedly very crude) Python I wrote is available on request, or I > can post it in a gist or the like. > > > Some bits that caused the WTF: > > - Baseline late-Ziru Sirka-brand Vilani have a median life expectancy > (from simulation) of 145 years (95% confidence interval 144 - 146 years). > > > - A Nuskan born in 2090 AD, following the canonical timeline, could > reasonably expect to live to see the rise of the Second Imperium (229 > years later). > > Median life expectancy (from simulation) is approx 263 years (95% > confidence interval 257 - 271 years). > > > - A (different, and ethnically-Vilani) Nuskan from a bloodline noted for > longevity, born in 2319 AD (aforementioned rise) has a decent but less > than 50% chance of living to see Twilight fall (428 years after founding > of 2I). > > Median life expectancy (from simulation) is approx 406 years (95% > confidence interval 393 - 426 years). > > > What would the consequences be for Nusku's population (c 3 billion when > the TC moved in during 2162-3) over the next couple of centuries? > > > A little mechanical background that went into those sims (rolling aging > for 900 characters for each set of circumstances): > > As I'm using GURPS 4th ed, the basic task roll is rolling 3d6 and aiming > to get no more than a target number to succeed. (ie, lower is better). > > Natural 3 and 4 are always critical successes, natural 18 is always > critical failure. > > Natural 17 is a critical failure if your target number is less than 16, > normal failure otherwise. > > Rolling at least 10 higher than your target number is a critical failure. > > Natural 5 is a critical success if your target number is 15+. > > Natural 6 is a critical success if your target number is 16+. > > If you've got this far, rolling above your target number is a regular > failure. Equal or below your target number is a regular success. > > > Each simulated person was J Random - all four attributes were 10, no > modifiers to aging roll beyond the medical GTL. > > When time catches up to a character and they need to make an aging roll: > > For each target attribute, in the following order: ST, DX, IQ, HT: > > Roll the character's HT attribute, with the following mods: > > + (medical GTL - 3) > > +1/+2 if Fit / Very Fit > > -1/-2 if Unfit / Very Unfit > > Critical or regular success leaves the target attribute unchanged. > > Regular (critical) failure reduces the target attribute by 1 (2). > > If an attribute is decreased below 1 by aging, the character has > keeled over from old age. > > Characters with the Longevity advantage treat regular failures on > aging rolls as regular successes, and critical failures on those rolls > as regular ones. > > > Ziru Sirka aging GTL was 7 throughout the ISW. > > United Nations/Terran Confederation aging GTL was 9 up until 2128 AD, 10 > up until 2235 AD, and 11 thereafter. > > Nusku's aging GTL was 7 until 2163 AD, then followed Terran > Confederation progression thereafter. > > > Plain old Terrans (for visual reference, check your nearest reflective > surface or take a selfie) make their first aging roll at age 50, then > annually until age 70 (inclusive), every 6 months until age 90 > (inclusive), and every 3 months thereafter. > > Vilani and early-generation Terrani hybrids double those thresholds and > gaps - first at 100, then every 2 years until 140, yearly until 180, and > every 6 months thereafter. > > For ease of implementation, I worked first in "number of aging rolls > until J. Random Poorsod keels over" , then converted that _back_ to an > age of death. > > If I haven't borked it, those aging thresholds work out to: > > 1st threshold - 1 aging roll > > 2nd threshold - 21 aging rolls > > 3rd threshold - 61 aging rolls > > Inside the thresholds, I linearly interpolated age and rounded down. > > Beyond the third threshold, age A backed out from # of aging rolls, R, as: > > A = 180 + 0.5 * (R - 61) > > I also went the other way to convert aging GTL changes to # of aging > rolls _for a given character_, which then fed into the aging rolls > themselves. > > Frinstance, for the above 2090-born Nuskan, they had three medical GTLs > to worry about: > > 2090: GTL 7 > > 2163: GTL 10 > > 2235: GTL 11 > > Now reference those off the character's age: > > 0: GTL 7 > > 73: GTL 10 > > 145: GTL 11 > > As aging doesn't start until 100 (for Vilani), we can ignore the GTL 7 bitz: > > 100: GTL 10 > > 145: GTL 11 > > Finally, converting those to # of aging rolls: > > 1: GTL 10 > > 21: GTL 10 (age 140 - added for reader reference) > > 26: GTL 11 (age 145) > > Thus, that particular character's 1st thru 25th aging rolls, inclusive, > used an aging GTL of 10, and the 26th and later rolls used GTL 11. > > > What have I missed and/or goofed? > > Alex > > -- > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@simplelists.com > To unsubscribe from this list please go to > https://www.simplelists.com/confirm/?u=6RL9QEFp1exJPvdHBHNQVTeyGVbBzb7E