Hardpoints
Kurt Feltenberger
(26 Jan 2023 02:51 UTC)
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Re: [TML] Hardpoints
Jeffrey Schwartz
(26 Jan 2023 15:16 UTC)
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Re: [TML] Hardpoints
Richard Aiken
(26 Jan 2023 22:56 UTC)
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Re: [TML] Hardpoints Jeffrey Schwartz (27 Jan 2023 01:14 UTC)
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Re: [TML]Hardpoints
Jonathan Clark
(28 Jan 2023 00:52 UTC)
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Re: [TML] Hardpoints
Tom Rux
(27 Jan 2023 13:06 UTC)
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Re: [TML] Hardpoints
Evyn MacDude
(28 Jan 2023 01:22 UTC)
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Casaba Howitzers.... Yeah, baby, yeah. It is difficult to get more "rule of cool" than that. On Thu, Jan 26, 2023 at 5:57 PM Richard Aiken - raikenclw at gmail.com (via tml list) <xxxxxx@simplelists.com> wrote: > > The Seven Worlds SF setting for Savage Worlds posits globular ships which mount reaction drive engines as pods attached to a series of monorail lines which encircle the hull. Where the lines cross engine pods can transfer between them. As far as a propulsion system goes, this struck me as needless complication made just for the sake of being different. The setting doesn't feature either antigravity or inertial damper tech, such a system would grant only a dubious improvement to maneuverability, while definitely adding additional complexity to break down in combat. > > But it strikes me that using such a network to mount hardpoints might make good sense, especially for ships too ungainly to rotate quickly enough to bring a new hardpoint to bear or concentrate all operational hardpoints on one target. Such a network would work especially well where (as in my current setting) you have self-contained hardpoints, where nothing external other than targeting data is required. (My "blaster cannon" are multi-barrel casaba howitzers, firing physical ammunition consisting of small nuclear shaped charges.) > > On Thu, Jan 26, 2023, 10:17 AM Jeffrey Schwartz - schwartz.jeffrey at gmail.com (via tml list) <xxxxxx@simplelists.com> wrote: >> >> The thought occurs to me that the easy way to do this would be to >> charge for the higher priced hull >> >> So if you paid for a 1200 ton hull, but only took home 1000 of it, >> then you could have 12 hard points. (The extra money goes into lots >> of bracing) >> >> I would think there might be a reason to put limits on that, before >> someone makes a 100 dton "gunship" with 9 hard points.... >> >> T5 uses up internal tonnage when you add layers of armor... maybe >> something like that? >> Hardpoints after 1 per 100 tons requires N tons per hardpoint? >> >> T5 also has "Deployable Turrets" , where the turret is normally in a >> hull niche, but when you enter combat it separates from the ship, >> being linked by gravitic tow and getting broadcast power >> What about designing a 3 ton "towed turret" that goes in a 5 ton bay? >> Sort of like the streamed/towed sonar arrays? >> The turret would be a 2 ton platform containing orientation thrusters >> and support systems attached to a 1 ton turret, and powered by >> superconducting cables in the tow line. >> Sort of like an engineless fighter >> >> On Wed, Jan 25, 2023 at 9:52 PM Kurt Feltenberger - kurt at thepaw.org >> (via tml list) <xxxxxx@simplelists.com> wrote: >> > >> > I was watching a video about a historical warship earlier and it was >> > mentioned that it carried (it was a "light cruiser" version of a "heavy >> > cruiser" - the difference being the main guns) more turrets than it's >> > original host design. This got me to thinking whether a ship could have >> > excess hardpoints built into the design, say 12 hardpoints for a >> > 1000dton ship, and only use the extra hardpoints when one of the >> > original ten was damaged. >> > >> > Just a passing thought and probably not worth the effort it took to >> > type, but there it is. ;-) >> > >> > -- >> > Kurt Feltenberger >> > xxxxxx@thepaw.org/xxxxxx@yahoo.com >> > “Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me >> > >> > >> > -- >> > This email has been checked for viruses by AVG antivirus software. >> > www.avg.com >> > ----- >> > The Traveller Mailing List >> > Archives at http://archives.simplelists.com/tml >> > Report problems to xxxxxx@simplelists.com >> > To unsubscribe from this list please go to >> > https://www.simplelists.com >> ----- >> The Traveller Mailing List >> Archives at http://archives.simplelists.com/tml >> Report problems to xxxxxx@simplelists.com >> To unsubscribe from this list please go to >> https://www.simplelists.com > > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@simplelists.com > To unsubscribe from this list please go to > https://www.simplelists.com/confirm/?u=vSy3NFQJMSbZKrzPfC3XucFBsUCMtKrI