The thought occurs to me that the easy way to do this would be to
charge for the higher priced hull
So if you paid for a 1200 ton hull, but only took home 1000 of it,
then you could have 12 hard points. (The extra money goes into lots
of bracing)
I would think there might be a reason to put limits on that, before
someone makes a 100 dton "gunship" with 9 hard points....
T5 uses up internal tonnage when you add layers of armor... maybe
something like that?
Hardpoints after 1 per 100 tons requires N tons per hardpoint?
T5 also has "Deployable Turrets" , where the turret is normally in a
hull niche, but when you enter combat it separates from the ship,
being linked by gravitic tow and getting broadcast power
What about designing a 3 ton "towed turret" that goes in a 5 ton bay?
Sort of like the streamed/towed sonar arrays?
The turret would be a 2 ton platform containing orientation thrusters
and support systems attached to a 1 ton turret, and powered by
superconducting cables in the tow line.
Sort of like an engineless fighter
On Wed, Jan 25, 2023 at 9:52 PM Kurt Feltenberger - kurt at thepaw.org
(via tml list) <xxxxxx@simplelists.com> wrote:
>
> I was watching a video about a historical warship earlier and it was
> mentioned that it carried (it was a "light cruiser" version of a "heavy
> cruiser" - the difference being the main guns) more turrets than it's
> original host design. This got me to thinking whether a ship could have
> excess hardpoints built into the design, say 12 hardpoints for a
> 1000dton ship, and only use the extra hardpoints when one of the
> original ten was damaged.
>
> Just a passing thought and probably not worth the effort it took to
> type, but there it is. ;-)
>
> --
> Kurt Feltenberger
> xxxxxx@thepaw.org/xxxxxx@yahoo.com
> “Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me
>
>
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