Credit, Debt, and Travel Restrictions Kurt Feltenberger (26 Nov 2014 19:49 UTC)
Re: [TML] Credit, Debt, and Travel Restrictions Bruce Johnson (26 Nov 2014 22:22 UTC)
Re: [TML] Credit, Debt, and Travel Restrictions Richard Aiken (27 Nov 2014 07:01 UTC)
Re: [TML] Credit, Debt, and Travel Restrictions Phil Pugliese (27 Nov 2014 07:11 UTC)
Re: [TML] Credit, Debt, and Travel Restrictions Richard Aiken (27 Nov 2014 07:46 UTC)
Re: [TML] Credit, Debt, and Travel Restrictions Ian Whitchurch (27 Nov 2014 12:57 UTC)
Re: [TML] Credit, Debt, and Travel Restrictions Richard Aiken (27 Nov 2014 13:34 UTC)
Re: [TML] Credit, Debt, and Travel Restrictions Phil Pugliese (27 Nov 2014 21:36 UTC)
Re: [TML] Credit, Debt, and Travel Restrictions Timothy Collinson (27 Nov 2014 21:58 UTC)
Re: [TML] Credit, Debt, and Travel Restrictions Evyn MacDude (30 Nov 2014 05:50 UTC)
Re: [TML] Credit, Debt, and Travel Restrictions Richard Aiken (30 Nov 2014 08:24 UTC)
Re: [TML] Credit, Debt, and Travel Restrictions Phil Pugliese (01 Dec 2014 17:28 UTC)
Re: [TML] Credit, Debt, and Travel Restrictions Ian Whitchurch (01 Dec 2014 19:31 UTC)

Re: [TML] Credit, Debt, and Travel Restrictions Evyn MacDude 30 Nov 2014 05:50 UTC

On Thu, Nov 27, 2014 at 4:57 AM, Ian Whitchurch
<ian.whitchurch@gmail.com> wrote:

>
> If we move the Imperium to a "high travel" model by abandoning the KCr 2
> "life support" cost

I have always wondered why that was a fixed cost, in my games it is a
negotiable chandlery cost with a median Cr500 week starting point. I
also use the beltstrike 150 manweeks per ton of stowage.

--
Evyn