Credit, Debt, and Travel Restrictions
Kurt Feltenberger
(26 Nov 2014 19:49 UTC)
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Re: [TML] Credit, Debt, and Travel Restrictions
Bruce Johnson
(26 Nov 2014 22:22 UTC)
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Re: [TML] Credit, Debt, and Travel Restrictions
Richard Aiken
(27 Nov 2014 07:01 UTC)
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Re: [TML] Credit, Debt, and Travel Restrictions
Phil Pugliese
(27 Nov 2014 07:11 UTC)
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Re: [TML] Credit, Debt, and Travel Restrictions
Richard Aiken
(27 Nov 2014 07:46 UTC)
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Re: [TML] Credit, Debt, and Travel Restrictions
Ian Whitchurch
(27 Nov 2014 12:57 UTC)
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Re: [TML] Credit, Debt, and Travel Restrictions
Richard Aiken
(27 Nov 2014 13:34 UTC)
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Re: [TML] Credit, Debt, and Travel Restrictions
Phil Pugliese
(27 Nov 2014 21:36 UTC)
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Re: [TML] Credit, Debt, and Travel Restrictions
Timothy Collinson
(27 Nov 2014 21:58 UTC)
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Re: [TML] Credit, Debt, and Travel Restrictions Evyn MacDude (30 Nov 2014 05:50 UTC)
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Re: [TML] Credit, Debt, and Travel Restrictions
Richard Aiken
(30 Nov 2014 08:24 UTC)
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Re: [TML] Credit, Debt, and Travel Restrictions
Phil Pugliese
(01 Dec 2014 17:28 UTC)
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Re: [TML] Credit, Debt, and Travel Restrictions
Ian Whitchurch
(01 Dec 2014 19:31 UTC)
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On Thu, Nov 27, 2014 at 4:57 AM, Ian Whitchurch <ian.whitchurch@gmail.com> wrote: > > If we move the Imperium to a "high travel" model by abandoning the KCr 2 > "life support" cost I have always wondered why that was a fixed cost, in my games it is a negotiable chandlery cost with a median Cr500 week starting point. I also use the beltstrike 150 manweeks per ton of stowage. -- Evyn