Fatigue? Jeff Zeitlin (21 Nov 2022 22:48 UTC)
Re: [TML] Fatigue? StaggeredAmusementMachine (22 Nov 2022 02:36 UTC)
Re: [TML] Fatigue? Jeff Zeitlin (23 Nov 2022 21:21 UTC)
Re: [TML] Fatigue? Richard Aiken (24 Nov 2022 08:26 UTC)
RE: [TML] Fatigue? ewan@xxxxxx (16 Dec 2022 00:06 UTC)
Re: [TML] Fatigue? NotKnown AtThisAddress (22 Nov 2022 16:13 UTC)

Re: [TML] Fatigue? Jeff Zeitlin 23 Nov 2022 21:20 UTC

On Tue, 22 Nov 2022 02:35:43 +0000, StaggeredAmusementMachine wrote:

>The 2022 Core Rulebook has rules for gaining Fatigue on page 80. Basically, there are three ways to get Fatigued:
>
>- Stay awake for 18 + END hours
>- Work for END hours
>- Make more than END melee attacks in a single combat
>
>The 2016 rulebook has the same text on page 77. Oddly enough, it appears to be missing entirely from the Explorer's Edition.

OK, I've verified this, but it's not really what I'm looking for. The
(house) rules that were created for the game at TCUSA imposed temporary
loss of points from the stats for psionic activities, based on what the
psionic activity did, and what the stat/skill check would reasonably have
been for a non-psionic version of the activity - that is, trying to
psionically lift or throw something would be taxed against STR, to do fine
manipulation of an object (e.g., to type psionically on a computer
keyboard) would be taxed against DEX, and so on. (The rules were written to
make psi more available than the standard rules and costs allowed for.)

I had _thought_ that there were rules somewhere for similar tolls on stats
for non-psionic activities - that is, if you tried to throw something that
had X mass, you would take a temporary loss of Y to your STR, and so on. If
there's something like that in _any_ Classic-compatible Traveller ruleset,
I'd like a pointer...

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