Well, I did put it out in 'vargr-land' partly for that sort of reason. AFAIK, it's always been the TU equiv of the 'Wild West'... Heck, if we want to really get realistic, having massive amounts of dT's tooling around in space is going to eventually result in a catastrophe of some sort, sooner or later & probably sooner than w/ lower volumes. In any case, I think a 'well regulated' polity is going to look closely at an armed 600dT vessel regardless of what the trade volume is. That's why it's have to stay on the fringes or out in the 'wilds'. But then, that's where the action is! -------------------------------------------------------------------------------------------------------------------------- On Sun, 11/9/14, Ian Whitchurch <xxxxxx@gmail.com> wrote: Subject: Re: [TML] Reflections on LBB2v2 versus HGv2 for drives To: xxxxxx@simplelists.com Date: Sunday, November 9, 2014, 7:25 PM Note that the problem of 'that ship is a private military force by itself - lets make sure the operator is reliable' is even more of an issue where, for some reason or other, interstellar trade is on a really low level, and therefore privately owned ships are rare. If you have 200 kdtons a week going along trade routes, a 600 dton frigate refitted for civilian service is just another "secure packet carrier". If another universe you have three 400 dton ships a week on the same route, then that ship becomes a very rare bird, and therefore presumably of interest to planetary and naval authorities. This is yet another reason to go with a High Trade imperium IMO. On Mon, Nov 10, 2014 at 5:15 AM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com> wrote: This email was sent from yahoo.com which does not allow forwarding of emails via email lists. Therefore the sender's email address (xxxxxx@yahoo.com) has been replaced with a dummy one. The original message follows: -------------------------------------------- On Sun, 11/9/14, Richard Aiken <xxxxxx@gmail.com> wrote: Subject: Re: [TML] Reflections on LBB2v2 versus HGv2 for drives To: xxxxxx@simplelists.com Date: Sunday, November 9, 2014, 1:59 AM On Thu, Nov 6, 2014 at 8:31 AM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com> wrote: This is where the 'rule of cool' comes in. It really would be pretty cool to go tooling around in a real 'kick-ass' ship. (Man, what a STUD!) Yep. That's the main draw, for sure. The guy I'm running designed his own ship, using a homebrew design system I created (part CT, part Savage Worlds SciFi Toolkit). His PC is essentially Han Solo; he even gave him the last name "Solo" in-game. The player decided that the ship would be a salvage vessel, complete with jump tug rig and mag-grapples. As he was brainstorming for a cool ship name, he made the mistake of asking me for my thoughts. My suggestion of "Millennium Vulture" did not go over very well . . . :) -- Richard Aiken ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ It occurs to me that such a ship *could* very well be a viable option w/i 'vagr-land', esp if the Capt was a vagr w/ decent charisma. Considering maint, though, it's probably have to be limited to TL13. But TL13 can still yield a pretty hot ship! ====================================================================. ----- The Traveller Mailing List Archives at http://archives.simplelists.com/tml Report problems to xxxxxx@travellercentral.com To unsubscribe from this list please goto http://archives.simplelists.com ----- The Traveller Mailing List Archives at http://archives.simplelists.com/tml Report problems to xxxxxx@travellercentral.com To unsubscribe from this list please goto http://www.simplelists.com/confirm.php?u=EwREIRgLK8vaUEhNlnoNdSGKwnjoID8a