Re: [TML] Hammer time - exactly how long does it take to build a starport in GT?
Jeffrey Schwartz 10 Nov 2014 14:45 UTC
On Mon, Nov 10, 2014 at 9:40 AM, Grimmund <grimmund@gmail.com> wrote:
> On Sun, Nov 9, 2014 at 9:38 PM, Ian Whitchurch <ian.whitchurch@gmail.com> wrote:
>
>> Using either "Interesting local geology" or "Corrupt local contractors" to
>> explain the apparent 20% cost overruns would be my favorite answers.
>
> The usual reason for cost overruns is design changes.
>
> Someone (or a committee) accepts the initial design, and then as work
> progresses, people notice things they don't like about the initial
> design.
>
>
> "What? The perimiter berm is only 4 meters? Local spec is 5 meters.
> It'll have to be higher."
>
> "Well, the Imperial spec is 4 meters...."
>
> "Yeah, but the locals require 5. "
>
> "That should have been caught in the review."
>
> "Whoops. Locals must have been snoozing."
>
Or, worse, the other way around....
"We have to cut off a whole meter of crystaliron reinforced permacrete ?"
"Yeah, and make sure the top is even, the locals have some kind of
rule about it."