Re: [TML] Hammer time - exactly how long does it take to build a starport in GT? Grimmund 10 Nov 2014 14:40 UTC

On Sun, Nov 9, 2014 at 9:38 PM, Ian Whitchurch <ian.whitchurch@gmail.com> wrote:

> Using either "Interesting local geology" or "Corrupt local contractors" to
> explain the apparent 20% cost overruns would be my favorite answers.

The usual reason for cost overruns is design changes.

Someone (or a committee) accepts the initial design, and then as work
progresses, people notice things they don't like about the initial
design.

"What?  The perimiter berm is only 4 meters?  Local spec is 5 meters.
It'll have to be higher."

"Well, the Imperial spec is 4 meters...."

"Yeah, but the locals require 5.  "

"That should have been caught in the review."

"Whoops.  Locals must have been snoozing."

--

"Any sufficiently advanced parody is indistinguishable from a genuine
kook." -Alan Morgan