Reflections on LBB2v2 versus HGv2 for drives Kenneth Barns (27 Oct 2014 13:21 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives tmr0195@xxxxxx (27 Oct 2014 16:57 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Phil Pugliese (27 Oct 2014 17:25 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Kenneth Barns (27 Oct 2014 19:52 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives tmr0195@xxxxxx (28 Oct 2014 02:54 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Kenneth Barns (28 Oct 2014 07:58 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives tmr0195@xxxxxx (28 Oct 2014 22:19 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Kenneth Barns (29 Oct 2014 00:30 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives tmr0195@xxxxxx (29 Oct 2014 05:23 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives tmr0195@xxxxxx (04 Nov 2014 23:18 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Richard Aiken (05 Nov 2014 02:28 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Phil Pugliese (05 Nov 2014 19:09 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Ian Whitchurch (05 Nov 2014 21:51 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Ian Whitchurch (05 Nov 2014 22:22 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Phil Pugliese (06 Nov 2014 00:43 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives tmr0195@xxxxxx (05 Nov 2014 22:29 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Bruce Johnson (05 Nov 2014 23:09 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Phil Pugliese (06 Nov 2014 00:36 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Phil Pugliese (06 Nov 2014 00:26 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Kelly St. Clair (06 Nov 2014 01:19 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Richard Aiken (06 Nov 2014 09:00 UTC)
[TML] Multiple economically-interesting worlds in system Alex Goodwin (06 Nov 2014 12:24 UTC)
Re: [TML] Multiple economically-interesting worlds in system Ian Whitchurch (06 Nov 2014 13:27 UTC)
Re: [TML] Multiple economically-interesting worlds in system Ian Whitchurch (06 Nov 2014 21:05 UTC)
Re: [TML] Multiple economically-interesting worlds in system Bruce Johnson (06 Nov 2014 21:28 UTC)
Re: [TML] Multiple economically-interesting worlds in system Ian Whitchurch (06 Nov 2014 22:53 UTC)
Re: [TML] Multiple economically-interesting worlds in system Freelance Traveller (07 Nov 2014 01:31 UTC)
Re: [TML] Multiple economically-interesting worlds in system Ian Whitchurch (07 Nov 2014 02:56 UTC)
Re: [TML] Multiple economically-interesting worlds in system Ian Whitchurch (07 Nov 2014 07:25 UTC)
Re: [TML] Multiple economically-interesting worlds in system Bruce Johnson (07 Nov 2014 16:21 UTC)
Re: [TML] Multiple economically-interesting worlds in system Richard Aiken (08 Nov 2014 01:42 UTC)
Re: [TML] Multiple economically-interesting worlds in system Freelance Traveller (06 Nov 2014 13:33 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Phil Pugliese (06 Nov 2014 13:31 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Richard Aiken (09 Nov 2014 08:59 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Phil Pugliese (09 Nov 2014 18:16 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Ian Whitchurch (10 Nov 2014 02:25 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Richard Aiken (10 Nov 2014 02:47 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Kelly St. Clair (10 Nov 2014 03:01 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Richard Aiken (10 Nov 2014 06:44 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Bruce Johnson (10 Nov 2014 18:51 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Richard Aiken (10 Nov 2014 22:55 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Richard Aiken (10 Nov 2014 06:45 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Thomas Jones-Low (10 Nov 2014 13:27 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Phil Pugliese (10 Nov 2014 22:55 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Bruce Johnson (10 Nov 2014 23:10 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Phil Pugliese (05 Nov 2014 19:11 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives tmr0195@xxxxxx (05 Nov 2014 06:26 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives tmr0195@xxxxxx (05 Nov 2014 17:01 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives tmr0195@xxxxxx (05 Nov 2014 20:22 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Eris Reddoch (05 Nov 2014 21:50 UTC)
Re: [TML] Reflections on LBB2v2 versus HGv2 for drives tmr0195@xxxxxx (05 Nov 2014 22:19 UTC)

Re: [TML] Reflections on LBB2v2 versus HGv2 for drives Phil Pugliese 06 Nov 2014 13:31 UTC

--------------------------------------------
On Thu, 11/6/14, Richard Aiken <xxxxxx@gmail.com> wrote:

 Subject: Re: [TML] Reflections on LBB2v2 versus HGv2 for drives
 To: xxxxxx@simplelists.com
 Date: Thursday, November 6, 2014, 2:00 AM

 On Wed, Nov 5, 2014 at 8:18
 PM, Kelly St. Clair <xxxxxx@efn.org>
 wrote:
 Personally, rather than going to
 all that time, (possible) expense, and hassle, I'd be
 much more inclined to sell the hulk for scrap, pocket the
 money and move on.  Especially since the group already HAS
 the use of a working starship (even if it does smell like
 feet).

 But perhaps I'm not thinking enough like an adventurer.
 :p

 ----------------------------------------------------------------------------------------------------------------------

 Every Traveller group I ever ran was always on
 the lookout for a bigger/more heavily armed/faster - e.g.
 "better" - ship.
 This does not - of course - make any real sense.
 Beyond a certain point, all you're doing by upgrading
 your ride is attracting unwanted attention from the
 local/Imperial military.
 But that's still the way it's always
 worked.
 And still works: I'm currently running one
 guy (who has only ever before played D&D) in a game
 based heavily on Traveller (but actually using the Savage
 Worlds rules system). And he's already scheming to
 secure a "better" ship.

 -- ---------------------------------------------------------------------------------------------------------------------------------

This is where the 'rule of cool' comes in.

It really would be pretty cool to go tooling around in a real 'kick-ass' ship.
(Man, what a STUD!)

Then also the setting. Most PC's, imo, find themselves in a pretty dangerous universe.
It's only natural to try to acquire as much 'insurance' a possible.
Of course, being a game, it's uncertain that, no matter what, the 'danger' can actually be reduced, esp considering that theres a GM involved & a storyline to follow.

But I do think it can still be a lot of fun.
----------------------------------------------------------------------------------------------------------------------------------------