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On Tue, 11/4/14, Grimmund <xxxxxx@gmail.com> wrote:
Subject: [TML] one-off ships
To: xxxxxx@simplelists.com
Date: Tuesday, November 4, 2014, 8:48 PM
Adventure seed:
Both the Imperial Navy and various commercial shipyards and
shipbuilding corporations occasionally build
prototypes. Sometimes
those prototypes go into production, sometimes they don't.
Sometimes, they don't go into production because the needs
of the
customer change.
Sometimes, they don't go into production because during
testing, the
customer realizes the design isn't going to perform as
desired, and
scraps the project.
Either way, either the shipyard or the customer is left with
a one-off
ship, which may or may not be suitable for whatever it was
meant for.
Cue the players...
1. Ship works as designed. No major flaws, just
not suitable for
mission as designed.
2. Ship works as designed As #1, but
additionally, the design has
some odd quirks or unconventional design features that make
it less
attractive on the open market. (possible negative reaction
DMs, until
people are familiar with it.) (Perhaps something similar to
the Tucker
'48 pivoting headlight...)
3. Ship works as designed, Minor design flaw makes it
less than
optimal- hatch placement makes loading cargo
difficult, makes crew
entry difficult, low headroom in staterooms, etc.
4. Ship works as designed. As #2, but the
innovation does not work
as well as hoped. Moderate design flaw makes it
difficult to operate
or maintain the ship. Inconvenient, but not a safety
threat. Possible
negative DMs for commercial service; your ship is the last
choice for
paying customers...
5. Ships works as designed. Combination of
design flaws makes it
both difficult to operate and difficult to maintain.
Still
inconvenient, and probably somewhat more expensive to
operate, but not
a safety threat. (Also, possible negative DMs on a
variety of rolls.
6. Ship does not meet design specs. While not
otherwise defective,
one of the drive systems performs one step lower than rated,
or
inflict some other similar defect.
Other options as desired....
"Well, we took a Scout hull design, gave it an armored hull
and a J4
drive. That cut it down to two staterooms and no cargo
space, so we
got a small fast ship that fit in a scout hull, had great
legs, but
could not carry much of anything other than information, and
cold not
do much when it got there. We built three for testing,
but they were
cramped and unpopular and we scrapped the design. Now
the prototypes
are available at a discount..."
Dan
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This all sounds real good.
If the discount is steep enough, the PC's could apply some more mods to make it more suitable for their needs.
ie; various schemes to increase cargo space, etc...
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