-------------------------------------------- On Sun, 10/26/14, xxxxxx@comcast.net <xxxxxx@comcast.net> wrote: Subject: Re: [TML] Original CT LBB's scoutship vs CT HG scoutship? To: xxxxxx@simplelists.com Date: Sunday, October 26, 2014, 3:11 PM [NOTE; MUCH 'SNIPPING'] PHIL; Only, in the end, as in yours, the upgrades never happened. >Tom The contractor made money and the government got stuck with the product. Of course another reason is that the IN decided to build the next generation so they didn't care about the obsolete Plankwells. > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ PHIL [new]; I always had the impression that the 'Plankwells' were one of the latest designs. It is mentioned that they've been in combat & I'm thinking that that must've been the 4thFW so they maybe they are old after all. Guess it depends on how often the IN puts new design into production? Anyway, at least according to Mongoose (in the version of CT's 'Fighting Ships', the 'Plankwell' did finally get upgraded w/ capital class meson screens. ========================================================================================== PHIL It seems to me that the A'Nova or a similarly equipped vessel, could deploy it's 'sail' while it's inbound, thus it would already have some 'juice' in the j'capacitors before it, or any other vessel, could otherwise begin refueling. Thus a scout ship equipped w/ something similar could actually be prepared to jump sooner than one w/o a 'sail'. And then there's also the very real possibility, if there are no gas giants present in the system, that the vessel may actually have to make planetfall in order to refuel . In that situation, having a 'sail' could make a critical difference. (note; I do believe that there are systems, though very,very few, w/o either GG's or 'water', where the only refuelling option is at a facility. 'A 'sail' could be very handy in such a system) Also, consumption of fuel for jumping also depends on what version of the rules you are using. The original rpg rules & the 5thFW boardgame used the original rules that required vessels to use *all* their jump fuel to 'energize' the jump drives, no matter how long the actual jump was. Hence, any time a vessel jumped, it used up all it's jump fuel, no matter what. CT LBB5 HGv1 introduced the 'jump governor' which allowed a vessel to calculate it's fuel usage as if it's J-drive were the same 'number' as the jump distance. Hence, a vessel w/ a J4 drive could make, w/o refuelling, four J1's, two J2's or any combo that added up to exactly four. Now that really introduced a whole lot more flexibility into the rpg as well as, if used (I don't believe it was ever actually put into the rules), the above board game. Personally, I would've preferred to have Trav stick w/ the original rule but by the time I got into it, the jump governor had already been introduced, leaving me to conclude for quite some time that the fuel usage rules in the 5FW boardgame were introduced by the game designer to simplify the game, rather than actually mirroring the earlier rules set. ------------------------------------------------------------------------------------------------------------------- >Tom Phil are you referring to the Annic Nova's *canopy* as the 'sail'? From JTAS 1 page 30 under Maneuver, Acceleration, or Evasion the Annic Nova uses the two 40-ton pinnaces not the *canopy* which "collects radiated solar power and stores it in the accumulators on the drive deck." Fully charged accumulators store enough power to charge the J-2 capacitors, the J-3 capacitors, operate life support, and handle all other internal power requirements. JTAS 1 page 17 states that the Annic Nova appeared near the worlds Heya (0802) and immediately jumped out of the system. The next sighting was at Kinorb (0602) where the Annic Nova stayed nearly five weeks before jumping out of the system. Then the Annic Nova arrived at Dentus (0601) once again immediately jumped out of the system. Off the top of my head the Annic Nova arrived off Heya and had enough power for the jump to Kinorb. Apparently a number of factors combined together that the Annic Nova took almost five weeks to recharge the accumulators allowing the ship to reach Dentus. Apparently there is a program running that causes the Annic Nova to jump immediately under certain conditions like five scout/couriers on an intercept course, which is what happened. The only traditional fuel carried on the Annic Nova is in the fuel tanks of the two 40-ton pinnaces. That being said then a scout/courier, provided that accumulators are fully charged would be capable of jumping into a system, look around, and jump out without needing to gather and purify jump fuel. However, when the accumulators don't have enough of a charge to run the jump drive the scout has to hang out for one to six weeks recharging. My understanding of jump fuel usage from either edition of LBB 2 and LBB 5 has been only the amount of fuel needed to make a jump was used. A ship with a J-5 drive making a one parsec jump used 1/5 of the fuel. Sadly, Fifth Frontier War falls into the same category as Imperium and Interstellar Wars of having them, reading the rules, and not playing them. Which is why I don't recall the Fifth Frontier War jump fuel usage requirement and I would probably have ignored the rule anyway. Unfortunately, HG 2nd edition did away with most of the optional stuff like the jump governor. Of course the second edition also did away with the 10-ton bay which I had used on a design I was working in spite of not knowing how get the weapon rating codes. The jump governor was to make LBB 2 1st edition ships compatible with LBB 5 1st edition. With the release of the 2nd editions the fuel usage issue went away and the LBB 5 HG 1st edition jump governor got the boot too. > I think I've covered everything, but then again probably not. Tom Rux ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ PHIL [new]; We actually had this discussion on the TML a while back wrt jump fuel usage. Some guys who purchased the original LBB's right when they first came out positively affirmed that the original rule was that a vessel consumed *all* it's jump fuel whenever it jumped. No matter where it went. In my case I actually read LBB5 HG 2ed *first* as the original first three LBB's were 'on order' at my favored local shop. I pretty much preferred to use HG for building ships so it took my a while to pick up on the differing jump fuel usage. And, yes, I did mean 'canopy' when I wrote 'sail'. (guess I was thinking of the old 'Sunjammer' sci-fi books) I was thinking that a suitably equipped scoutship could deploy the thing as soon as it arrived insystem & then by the time a suitable refueling point was reached, it'd already have been charging for a while. ==============================================================================================