Looks good. The only caveat I can come up with is the big reduction in cargo space. I do recall a few adventures (altho I always preferred a free/fartrader myself) where the PC's augmented their cash flow by carrying merchandise. I guess some merchandise *could* be stacked in unused staterooms? ------------------------------------------------------------------------------------------------------------------ On Thu, 10/23/14, Ian Whitchurch <ian.whitchurch@gmail.com> wrote: Subject: Re: Naval Scout/Couriers Re: [TML] Why do those big ships carry so many fighters? To: tml@simplelists.com Date: Thursday, October 23, 2014, 3:33 PM This is the FS proposal for the SC-15 project - a jump 4 scout/courier, for the Navy's needs of the next millenium. Unlike certain of our competitors, we decided that maintaining the same 100 dton wedge profile of the Type S was a high priority, as this means that the vast amount of IISS infrastructure can be re-used. The ship is capable of the jump-4 of the majority of the Imperial Navy squadrons, and has a backup computer that allows it to maintain jump-3 even under battle damage. Two staterooms, an air/raft bay and 2dtons of cargo space have been maintained, along with the dual turret of the old type S. Fuel scoops and purification have, of course, been maintained. We commend the new workhorse of the Third Imperium to you. **** Ship: SC-15Class: SC-15Type: ScoutArchitect: Ditzie SpofulamTech Level: 15 USP SC-1142441-000000-00000-0 MCr 97.130 100 TonsBat Bear Crew: 2Bat TL: 15 Cargo: 3 Crew Sections: 1 of 2 Fuel: 44 EP: 4 Agility: 2Craft: 1 x 1T NoneFuel Treatment: Fuel Scoops and On Board Fuel PurificationBackups: 1 x Model/2bis Computer Architects Fee: MCr 0.971 Cost in Quantity: MCr 77.704 Detailed Description (High Guard Design) HULL100.000 tons standard, 1,400.000 cubic meters, Needle/Wedge Configuration CREWPilot, Gunner ENGINEERINGJump-4, 2G Manuever, Power plant-4, 4.000 EP, Agility 2 AVIONICSBridge, Model/4 Computer1 Model/2bis Backup Computer HARDPOINTS1 Hardpoint ARMAMENT1 Dual Mixed Turret with: DEFENCESNone CRAFT1 1.000 ton None (Crew of 0, Cost of MCr 0.000) FUEL44 Tons Fuel (4 parsecs jump and 28 days endurance)On Board Fuel Scoops, On Board Fuel Purification Plant MISCELLANEOUS2 Staterooms, 3 Tons Cargo USER DEFINED COMPONENTSNone COSTMCr 98.101 Singly (incl. Architects fees of MCr 0.971), MCr 77.704 in Quantity CONSTRUCTION TIME38 Weeks Singly, 30 Weeks in Quantity COMMENTS SC-15 Class Scout HULLHull: 0.000 Td; MCr 12.000Armour Factor-0: 0.000 Td; MCr 0.000 ENGINEERINGM-Drive Factor-2: 5.000 Td; MCr 3.500J-Drive Factor-4: 5.000 Td; MCr 20.000P-Plant Factor-4: 4.000 Td; MCr 12.000; +4.000 EP FUELP-Fuel: 4.000 Td; MCr 0,000J-Fuel: 40.000 Td; MCr 0.000Scoops: 0.000 Td; MCr 0.100Purification: 3.000 Td; MCr 0.030L-Hyd Drop Tanks: 0.000 Td; MCr 0.000 AVIONICSBridge: 20.000 Td; MCr 0.500Computer Model/4: 4.000 Td; MCr 30.000; -2 EP1 x Backup Computer Model/2bis: 2.000 Td; MCr 18.000 WEAPONRY1 x Mixed Turrets: 1.000 Td; MCr 0.000 SCREENS CRAFT1 x None: 1.000Td; MCr 0.000; Cost of craft: MCr 0.000 ACCOMODATIONS2.0 x Staterooms: 8.000 Td; MCr 1.000Cargo: 3.000 Td; MCr 0.000 USER DEFINED On Fri, Oct 24, 2014 at 7:21 AM, Phil Pugliese (via tml list) <nobody@simplelists.com> wrote: This email was sent from yahoo.com which does not allow forwarding of emails via email lists. Therefore the sender's email address (philpugliese@yahoo.com) has been replaced with a dummy one. The original message follows: -------------------------------------------- On Thu, 10/23/14, Grimmund <grimmund@gmail.com> wrote: Subject: Re: Naval Scout/Couriers Re: [TML] Why do those big ships carry so many fighters? To: tml@simplelists.com Date: Thursday, October 23, 2014, 11:43 AM On Thu, Oct 23, 2014 at 12:06 PM, Phil Pugliese (via tml list) <nobody@simplelists.com> wrote: > Back of the envelope, under high guard, at tl15, with > a 100dton hull, > you can go J4, M4, and have room for 2 staterooms, and > a turret, and > that's about it. > > J4, 2G, 2 staterooms, and a turret, leaves you maybe 6 > dtons. > > Dan > -------------------------------------------------------------------------------------------------------------------------- > > The J4 2G design looks like it's pretty close to the legacy scout ship as the old one did have some cargo space. The J4/2G version has 2 staterooms (not 4, on the original), and 6 dtons remaining, which could be another stateroom, and air/raft bay, or whatever else. > If the turret was removed from the J4 4G design, how much cargo space would that yield? > p.s. I don't recall that the legacy design could mount a turret? The turret mechanism is a dton. There is no way I'd send a 100 dton ship out without a turret. The original Book 2 scout had one empty double turret installed, stock, along with 4 staterooms, an air/raft bay, and 3 dtons of cargo space left on the design. I'm puttering in High Guard Shipyard. Dan ------------------------------------------------------------------------------------------------------------------------------------------------ Perhaps the diffs 'tween the CT LBB2 & CT LBB5 (HG) systems are coming into play? Otherwise, it would seem that, using CT HG, one would have to resort to J3 2G in order to match the original scout ship. ============================================================================================ ----- The Traveller Mailing List Archives at http://archives.simplelists.com/tml Report problems to listmom@travellercentral.com To unsubscribe from this list please goto http://archives.simplelists.com ----- The Traveller Mailing List Archives at http://archives.simplelists.com/tml Report problems to listmom@travellercentral.com To unsubscribe from this list please goto http://www.simplelists.com/confirm.php?u=EwREIRgLK8vaUEhNlnoNdSGKwnjoID8a