Things Change... Kurt Feltenberger (20 Aug 2022 02:25 UTC)
Re: [TML] Things Change... Phil Pugliese (20 Aug 2022 04:49 UTC)
Re: [TML] Things Change... Richard Aiken (20 Aug 2022 08:59 UTC)
Re: [TML] Things Change... Ingo Siekmann (21 Aug 2022 09:41 UTC)
Re: [TML] Things Change... David Johnson (21 Aug 2022 15:33 UTC)
Re: [TML] Things Change... kaladorn@xxxxxx (23 Aug 2022 04:09 UTC)
Re: [TML] Things Change... Richard Aiken (25 Aug 2022 11:20 UTC)
Re: [TML] Things Change... Alex Goodwin (21 Aug 2022 15:52 UTC)

Re: [TML] Things Change... Ingo Siekmann 21 Aug 2022 09:40 UTC

Hallo,

Am 20.08.22 um 04:25 schrieb Kurt Feltenberger - kurt at thepaw.org (via
tml list):
>
> This is just the spark that got me thinking, but how quickly do things
> change in the Imperium?  Could someone who spent time outside the
> Imperium come back and expect things to be generally the same as they
> left except for the date and some visual chrome, or is this something
> where they'd really need to sift through what's happened to see what is
> and isn't ok?

IMO, the imperium as a whole would not change - for this, it is way to
large and diversified (11.000 worlds!).

But on a planetary level, changes could be radical.

Imagine a young, naive farm-boy joining the marines and leaving his
low-tech, low-gov colonial home world. After a few terms of service (and
maybe a few decades in cold sleep), he returns to an overcrowded, high
tech world ruled by a corporation. Or charismatic dictator. Or socialist
party. Or gangsters.

Could be the frame for a "walking tall" campaign.

Bye
Ingo