Virtual Reality in OTU-compatible settings
Jeff Zeitlin 17 Aug 2022 00:11 UTC
In connection with some off-list comments accompanying a submission, two of
Mike Cross's _Slice of Life_ articles were mentioned: "Holographic and
Immersive Technology" [1] and "The 30th Century Internet" [2].
Even today, "cyber forensics" is a Thing; it's not too hard to imagine that
both it and the non-crime-oriented version, "digital archaeology", would
also become a Thing (and it may even exist in a rudimentary form even now;
consider trying to recover source code - or even object code - from old,
discontinued programs on semi-readable media from obsolete systems with an
eye to re-releasing modern versions. That's why you have the "original
Crowther and Woods _ADVENT_" on most personal computers, and for
"Z-machines" (also called "frotzes" or "frotzim" - the interpreter for
ZORK-type games), and why some old programs [and operating systems] still
exist to be run in emulators on modern systems).
"Virtual reality" and "Augmented reality" are also Things; consider some of
the games available on iOS and Android devices, or such things as Meta's
QUEST goggles, or even such early ideas as "Second Life".
Toss it all into a mixmaster, and age for about 3500 years (to bring it to
the "present" of the OTU). What sort of results can you expect to see? How
does it affect day-to-day life for the planetbound - or for the Traveller?
What opportunities for adventure do you see? Are the adventures virtual, or
real - or both? If you have virtual adventures, how do you "roll up"
characters for them - or how do you interpret the stats? What does STR
really mean when you're in a virtual environment "pulling a TRON"? What
skills - other than Computer, obviously - would have meaning at all in a
virtual environment? What about if you're doing digital archaeology?
[1] Freelance Traveller, February, 2012:
http://www.freelancetraveller.com/features/culture/customs/sliceoflife/holoimmersive.html
[2] Freelance Traveller, March, 2013:
http://www.freelancetraveller.com/features/culture/customs/sliceoflife/internet.html
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