Uh, yes they do work just fine. The discussion *has* been about their use as pickets, scouts, etc, for which they quite capable but even so, in sufficient numbers they can be effective against much larger craft (depends on exactly what you mean by "real military ship" as there are plenty of escort types that don't carry much armor) though those *are* escorts. I think the main problem is with the term 'heavy fighter'. It seems to imply a capability that really cannot actually exist. It's only 'heavy' in the sense that it's 'heavier' than some other designs such as a 10-11dT 'light' fighter I recall from somewhere. Azhanti HL class maybe? -------------------------------------------- On Tue, 10/7/14, Ian Whitchurch <xxxxxx@gmail.com> wrote: Subject: Re: [TML] Why do those big ships carry so many fighters? To: xxxxxx@simplelists.com Date: Tuesday, October 7, 2014, 4:26 PM Phil Pugliese alleged "The canonical 50dT heavy fighter that the 'Tigress' class carries works fine in CT, less so for later morphs..." No. It doesnt. Under Book 5 High Guard They cannot actually scratch any real military ship built with actual armor, and they dont have a big enough Size to avoid internal crits, or enough crew to cop radiation damage. They are auxilary craft, useful against civilians and other auxiliaries. On Wed, Oct 8, 2014 at 6:20 AM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com> wrote: This email was sent from yahoo.com which does not allow forwarding of emails via email lists. Therefore the sender's email address (xxxxxx@yahoo.com) has been replaced with a dummy one. The original message follows: -------------------------------------------- On Tue, 10/7/14, Jeffrey Schwartz <xxxxxx@gmail.com> wrote: Subject: Re: [TML] Why do those big ships carry so many fighters? To: "tml" <xxxxxx@simplelists.com> Date: Tuesday, October 7, 2014, 11:59 AM On Tue, Oct 7, 2014 at 2:28 PM, Craig Berry <xxxxxx@gmail.com> wrote: > Yes, gravitics change a lot. But you still need streamlining to > operate in an atmosphere -- both per the rules, and per reasonable > extrapolation. A streamlined shape will move through the air more > easily, with less turbulence. This is going to be especially true for > a fighter, which presumably will be zipping around at high Mach > numbers. All those smooth curves and fairings are dead mass for a > vacuum fighter. Do they have to be dead mass though? I mean, the curved surface is going to contribute to armor protectiveness, for example, which is an advantage in space as well. I guess the amount of 'waste' depends on how much unusable volume is between the hardware and the skin. I think the rules give a 10% increase in weight for streamlining, and I half remember wedges having no weight penalty for streamlining. Is 10% a big enough difference for a _meaningful_ edge? IIRC, the example fighter in MT was too small for M-Drives, so it had "just" 12G of gravitics, and accepted the penalty for using gravs on the distant edges of a gravity well. I'd read that as out between 50D and 100D, the fighters have 1.2G or 1.3 G of accel, both of which round down to 1G for combat rules... ------------------------------------------------------------------------------------------------- The canonical 50dT heavy fighter that the 'Tigress' class carries works fine in CT, less so for later morphs... ======================================================================================== ----- The Traveller Mailing List Archives at http://archives.simplelists.com/tml Report problems to xxxxxx@travellercentral.com To unsubscribe from this list please goto http://archives.simplelists.com ----- The Traveller Mailing List Archives at http://archives.simplelists.com/tml Report problems to xxxxxx@travellercentral.com To unsubscribe from this list please goto http://www.simplelists.com/confirm.php?u=EwREIRgLK8vaUEhNlnoNdSGKwnjoID8a