-------------------------------------------- On Tue, 10/7/14, Jeffrey Schwartz <xxxxxx@gmail.com> wrote: Subject: Re: [TML] Why do those big ships carry so many fighters? To: "tml" <xxxxxx@simplelists.com> Date: Tuesday, October 7, 2014, 11:59 AM On Tue, Oct 7, 2014 at 2:28 PM, Craig Berry <xxxxxx@gmail.com> wrote: > Yes, gravitics change a lot. But you still need streamlining to > operate in an atmosphere -- both per the rules, and per reasonable > extrapolation. A streamlined shape will move through the air more > easily, with less turbulence. This is going to be especially true for > a fighter, which presumably will be zipping around at high Mach > numbers. All those smooth curves and fairings are dead mass for a > vacuum fighter. Do they have to be dead mass though? I mean, the curved surface is going to contribute to armor protectiveness, for example, which is an advantage in space as well. I guess the amount of 'waste' depends on how much unusable volume is between the hardware and the skin. I think the rules give a 10% increase in weight for streamlining, and I half remember wedges having no weight penalty for streamlining. Is 10% a big enough difference for a _meaningful_ edge? IIRC, the example fighter in MT was too small for M-Drives, so it had "just" 12G of gravitics, and accepted the penalty for using gravs on the distant edges of a gravity well. I'd read that as out between 50D and 100D, the fighters have 1.2G or 1.3 G of accel, both of which round down to 1G for combat rules... ------------------------------------------------------------------------------------------------- The canonical 50dT heavy fighter that the 'Tigress' class carries works fine in CT, less so for later morphs... ========================================================================================