[TML] Relativity Math Check Requested
Richard Aiken
(05 Jun 2022 06:16 UTC)
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Re: [TML] Relativity Math Check Requested
Richard Aiken
(05 Jun 2022 06:58 UTC)
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Re: [TML] Relativity Math Check Requested
Andrew Long
(05 Jun 2022 10:10 UTC)
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Re: [TML] Relativity Math Check Requested
Richard Aiken
(05 Jun 2022 12:52 UTC)
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Re: [TML] Relativity Math Check Requested
Bruce Johnson
(08 Jul 2022 21:09 UTC)
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Re: [TML] Relativity Math Check Requested Kurt Feltenberger (09 Jul 2022 01:21 UTC)
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Re: [TML] Relativity Math Check Requested
Ian
(09 Jul 2022 02:41 UTC)
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Re: [TML] Relativity Math Check Requested
Kurt Feltenberger
(09 Jul 2022 16:30 UTC)
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Re: [TML] Relativity Math Check Requested
kaladorn@xxxxxx
(09 Jul 2022 23:14 UTC)
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Re: [TML] Relativity Math Check Requested
Richard Aiken
(09 Jul 2022 11:52 UTC)
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Re: [TML] Relativity Math Check Requested
Richard Aiken
(09 Jul 2022 11:52 UTC)
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Re: [TML] Relativity Math Check Requested
Cian Witherspoon
(09 Jul 2022 00:40 UTC)
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Re: [TML] Relativity Math Check Requested
Richard Aiken
(09 Jul 2022 11:52 UTC)
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Re: [TML] Relativity Math Check Requested
Richard Aiken
(09 Jul 2022 11:52 UTC)
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Re: [TML] Relativity Math Check Requested
kaladorn@xxxxxx
(09 Jul 2022 23:16 UTC)
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Re: [TML] Relativity Math Check Requested
Kurt Feltenberger
(09 Jul 2022 23:24 UTC)
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Re: [TML] Relativity Math Check Requested
kaladorn@xxxxxx
(10 Jul 2022 04:56 UTC)
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Re: [TML] Relativity Math Check Requested
Phil Pugliese
(10 Jul 2022 14:07 UTC)
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Re: [TML] Relativity Math Check Requested
kaladorn@xxxxxx
(09 Jul 2022 23:12 UTC)
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On 7/8/2022 5:08 PM, Bruce Johnson - johnson at Pharmacy.Arizona.EDU (via tml list) wrote: > Hey All, > > I'm writing up the backstory for a new non-TU Travelleresque game. I'm > using The Last Parsec setting for Savage Worlds as a basis for this, > but rewriting it to make the setting rather smaller (you can travel to > different *galaxies* in TLP and I'm too much of a homebody for that). > Anyway, a major feature of the setting is that - until very recently > in the pre-game timeline - all settled worlds were either the > homeworlds of various alien races or one of the handful of worlds > settled by STL ships launched from Earth some seven centuries prior to > game start. The furthest-out human colony is some 500 lightyears from > Sol and jump drives mostly have only been in use for a little over 100 > years. > > What I'm trying to figure out is how long each world has been settled > in actual elapsed time. I'm also keeping in mind how subjectively long > the settlers *think* they've been at this, as that will give some > indication as to current population as well as how much time > their culture has had to deviate from that of baseline Earth. [NOTE: > The Savage World setting already emphasizes that even > the longest-settled of the colonies won't have had time to diverge far > in the genetic sense.] > > A space travel calculator I found through a Google search tells me > that - assuming constant acceleration at 1G, turnover, then constant > deceleration at 1G - a 500 lightyear trip takes only 12.116~ > subjective years for the colonists but 501.935~ years for the rest of > the universe. I'm using 1G because I'm assuming that the colony ship > is a hollowed-out asteroid using an Orion drive. Of course, I'm > postulating that 22nd-century Earth isn't going to > remain silly regarding the use of nuclear explosions for peaceful > purposes in space. > > Thoughts? > > -- > Richard Aiken Some of the variables that I had to use when I worked up the subjective duration for the "Earth to the Colonies" refugees in by BSG work was how close to C you got, how long you stayed there, and then how long it took to decelerate. Reaching just less than C took relatively little time (subjectively and objectively) and from there it was a matter of simply maintaining it to you were ready to drop back into normal space. For trips lasting more than a generation (say 20 years or so), I would look into a population calculator. https://www.metamorphosisalpha.com/ias/population.html (Sadly, it looks like this isn't working properly...) This one, though, does: https://calculator.academy/population-growth-calculator/#f1p1|f2p0 The current rate of population growth (today) is ~0.012% This is important because you may run out of space/resources before you get where you're going. For example, a colony ship with 100,000 people, current growth rate of .012%, and a 200 year trip will wind up with a population of just under 103k. Granted, it's only a ~3% increase, but if it isn't considered, the colonists will be facing some very brutal cold equations which could lead to some interesting cultural development. -- Kurt Feltenberger xxxxxx@thepaw.org/xxxxxx@yahoo.com “Before today, I was scared to live, after today, I'm scared I'm not living enough." - Me -- This email has been checked for viruses by AVG. https://www.avg.com