[TML] Deceleration Orientation
Jim Vassilakos
(08 Jul 2022 14:18 UTC)
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Re: [TML] Deceleration Orientation
W. Hopper
(08 Jul 2022 14:52 UTC)
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Re: [TML] Deceleration Orientation
Andrew Long
(08 Jul 2022 15:07 UTC)
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Re: [TML] Deceleration Orientation
Thomas RUX
(08 Jul 2022 16:28 UTC)
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Re: [TML] Deceleration Orientation
Greg Nokes
(08 Jul 2022 16:42 UTC)
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Re: [TML] Deceleration Orientation
Richard Aiken
(08 Jul 2022 18:58 UTC)
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Re: [TML] Deceleration Orientation
Phil Pugliese
(08 Jul 2022 20:48 UTC)
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Re: [TML] Deceleration Orientation
Jeff Zeitlin
(08 Jul 2022 22:49 UTC)
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Re: [TML] Deceleration Orientation David Johnson (08 Jul 2022 23:48 UTC)
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Re: [TML] Deceleration Orientation
Greg Nokes
(09 Jul 2022 00:23 UTC)
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Re: [TML] Deceleration Orientation
Jim Vassilakos
(09 Jul 2022 00:23 UTC)
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Re: [TML] Deceleration Orientation
Thomas RUX
(09 Jul 2022 01:12 UTC)
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Re: [TML] Deceleration Orientation
Jim Vassilakos
(09 Jul 2022 02:19 UTC)
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Re: [TML] Deceleration Orientation
Rupert Boleyn
(09 Jul 2022 06:35 UTC)
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Re: [TML] Deceleration Orientation
Thomas RUX
(09 Jul 2022 12:13 UTC)
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Re: [TML] Deceleration Orientation
Jim Vassilakos
(09 Jul 2022 23:33 UTC)
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Re: [TML] Deceleration Orientation
kaladorn@xxxxxx
(09 Jul 2022 06:06 UTC)
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Jim, > Do Traveller ships (the usual build with the bridge at the bow and the engines at the stern) need to flip a 180 to decelerate? Seems like you've gotten just about every possible answer. :) What I'm wondering is, what is the gaming situation which led you to ask this question? Would be interested to learn about the pickle your PCs have gotten into where it might matter which direction the ship is pointed. . . . Cheers, David