[TML] Deceleration Orientation Jim Vassilakos (08 Jul 2022 14:18 UTC)
Re: [TML] Deceleration Orientation W. Hopper (08 Jul 2022 14:52 UTC)
Re: [TML] Deceleration Orientation Andrew Long (08 Jul 2022 15:07 UTC)
Re: [TML] Deceleration Orientation Thomas RUX (08 Jul 2022 16:28 UTC)
Re: [TML] Deceleration Orientation Greg Nokes (08 Jul 2022 16:42 UTC)
Re: [TML] Deceleration Orientation Richard Aiken (08 Jul 2022 18:58 UTC)
Re: [TML] Deceleration Orientation Phil Pugliese (08 Jul 2022 20:48 UTC)
Re: [TML] Deceleration Orientation Jeff Zeitlin (08 Jul 2022 22:49 UTC)
Re: [TML] Deceleration Orientation David Johnson (08 Jul 2022 23:48 UTC)
Re: [TML] Deceleration Orientation Greg Nokes (09 Jul 2022 00:23 UTC)
Re: [TML] Deceleration Orientation Jim Vassilakos (09 Jul 2022 00:23 UTC)
Re: [TML] Deceleration Orientation Thomas RUX (09 Jul 2022 01:12 UTC)
Re: [TML] Deceleration Orientation Jim Vassilakos (09 Jul 2022 02:19 UTC)
Re: [TML] Deceleration Orientation Rupert Boleyn (09 Jul 2022 06:35 UTC)
Re: [TML] Deceleration Orientation Thomas RUX (09 Jul 2022 12:13 UTC)
Re: [TML] Deceleration Orientation Jim Vassilakos (09 Jul 2022 23:33 UTC)
Re: [TML] Deceleration Orientation kaladorn@xxxxxx (09 Jul 2022 06:06 UTC)

Re: [TML] Deceleration Orientation David Johnson 08 Jul 2022 23:48 UTC

Jim,

> Do Traveller ships (the usual build with the bridge at the bow and the engines at the stern) need to flip a 180 to decelerate?

Seems like you've gotten just about every possible answer. :)

What I'm wondering is, what is the gaming situation which led you to ask this question? Would be interested to learn about the pickle your PCs have gotten into where it might matter which direction the ship is pointed. . . .

Cheers,

David