Space Stations (Supplement 14)
Timothy Collinson
(24 Sep 2014 21:55 UTC)
|
Re: [TML] Space Stations (Supplement 14)
Ian Whitchurch
(24 Sep 2014 22:14 UTC)
|
Re: [TML] Space Stations (Supplement 14) Evyn MacDude (25 Sep 2014 00:28 UTC)
|
Re: [TML] Space Stations (Supplement 14)
Timothy Collinson
(25 Sep 2014 07:14 UTC)
|
Re: [TML] Space Stations (Supplement 14)
Evyn MacDude
(25 Sep 2014 00:23 UTC)
|
Re: [TML] Space Stations (Supplement 14)
Timothy Collinson
(25 Sep 2014 07:16 UTC)
|
Re: [TML] Space Stations (Supplement 14)
Tim
(25 Sep 2014 02:40 UTC)
|
Re: [TML] Space Stations (Supplement 14)
Timothy Collinson
(25 Sep 2014 18:34 UTC)
|
Re: [TML] Space Stations (Supplement 14)
Timothy Collinson
(25 Sep 2014 18:40 UTC)
|
Re: [TML] Space Stations (Supplement 14)
Bruce Johnson
(25 Sep 2014 19:53 UTC)
|
Re: [TML] Space Stations (Supplement 14)
Phil Pugliese
(25 Sep 2014 19:49 UTC)
|
Re: [TML] Space Stations (Supplement 14)
Tim
(30 Sep 2014 04:28 UTC)
|
Re: [TML] Space Stations (Supplement 14)
Timothy Collinson
(01 Oct 2014 19:07 UTC)
|
Re: [TML] Space Stations (Supplement 14)
Bruce Johnson
(01 Oct 2014 20:48 UTC)
|
Re: [TML] Space Stations (Supplement 14)
Mikko Parviainen
(02 Oct 2014 09:12 UTC)
|
Re: [TML] Space Stations (Supplement 14)
Tim
(02 Oct 2014 04:36 UTC)
|
Re: [TML] Space Stations (Supplement 14)
Richard Aiken
(02 Oct 2014 06:19 UTC)
|
On Wed, Sep 24, 2014 at 3:14 PM, Ian Whitchurch <xxxxxx@gmail.com> wrote: > Off the wall megaprojects like this, IMO, is where FFS2 comes into it's own. Oh yah... There are many days I wish we could go back to those days, but then I remember how much overhead some designs could entail. I have been sorely tempted to go back to CT High Guard and add in pieces until the designs make sense. -- Evyn