A Small Ship TU, a bit of handwavium to explain it. J. Michael Looney (14 Sep 2014 07:34 UTC)
Re: [TML] A Small Ship TU, a bit of handwavium to explain it. Ian Whitchurch (14 Sep 2014 22:21 UTC)
Re: [TML] A Small Ship TU, a bit of handwavium to explain it. Ian Whitchurch (14 Sep 2014 23:15 UTC)
Re: [TML] A Small Ship TU, a bit of handwavium to explain it. Ian Whitchurch (15 Sep 2014 00:19 UTC)
Re: [TML] A Small Ship TU, a bit of handwavium to explain it. Ian Whitchurch (15 Sep 2014 13:26 UTC)
Re: [TML] A Small Ship TU, a bit of handwavium to explain it. Phil Pugliese (15 Sep 2014 14:14 UTC)

Re: [TML] A Small Ship TU, a bit of handwavium to explain it. Phil Pugliese 15 Sep 2014 14:14 UTC

" Securing mainworlds is remarkably simple given
 Trav technology. Securing the whole system is a whole other
 ball of fish "

I agree & this is also mimicked not only in the '5thFW' boardgame  but also in 'Invasion Earth' where it's a whole lot easier to 'besiege' a system than it is to capture the main world. 'Invasion Earth' esp simulates this principle.

--------------------------------------------
On Mon, 9/15/14, Ian Whitchurch <xxxxxx@gmail.com> wrote:

 Subject: Re: [TML] A Small Ship TU, a bit of handwavium to explain it.
 To: xxxxxx@simplelists.com
 Date: Monday, September 15, 2014, 6:26 AM

 "Not exactly though as the game
 does show a little more 'dispersion' but I believe
 there still would be a number of 'gaps' where
 various & sundry 'unsavories' could ply their
 trade."
 Securing mainworlds is remarkably simple given
 Trav technology. Securing the whole system is a whole other
 ball of fish - you can have an entire fleet around Terra,
 and it wont know something blew up near Jupiter for probably
 45 minutes, and then - at six gees - you still take two days
 to get there and find what happened.
 Blip on the long-range scanners deep in the
 outsystem ? Send a Type S, and it'll take a week to get
 there either way.
 Plenty of space for unauthorised
 miners, the smugglers who supply them and the pirates who
 prey on both. Just not around the easily-secured 100
 diameters from the mainworld.
 On Mon, Sep 15, 2014 at
 1:37 PM, Phil Pugliese (via tml list) <xxxxxx@simplelists.com>
 wrote:
 This email was sent from yahoo.com which does not allow
 forwarding of emails via email lists. Therefore the
 sender's email address (xxxxxx@yahoo.com)
 has been replaced with a dummy one. The original message
 follows:

 IMO, that would jibe a lot w/ the initial Imp naval
 dispositions as indicated in the 5thFW board game.

 Not exactly though as the game does show a little more
 'dispersion' but I believe there still would be a
 number of 'gaps' where various & sundry
 'unsavories' could ply their trade.

 --------------------------------------------

 On Sun, 9/14/14, Ian Whitchurch <xxxxxx@gmail.com>
 wrote:

  Subject: Re: [TML] A Small Ship TU, a bit of handwavium to
 explain it.

  To: xxxxxx@simplelists.com

  Date: Sunday, September 14, 2014, 4:15 PM

  T]IMO the

  best way to do a Small Ship Universe is to have 95% of
 naval

  budgets consumed by monsters that have nothing to do but
 sit

  at naval depots until the Big War.

  Once we spend our hypothetical naval

  budget on a dozen Chevalier Sans Peurs (90kton
 battlewagon),

  then we need a couple of dozen Chevalier Sans Reproach

  (22.5kton battlecruisers) to keep an eye on them, and
 then

  of course they need light cruisers to escort them, and
 then

  the budget is all gone so the Patrol Force is trying to
 make

  do with a dozen frigates and some contracted Auxiliary

  Carriers ....

  On Mon, Sep 15, 2014 at

  8:50 AM, Evyn MacDude <xxxxxx@gmail.com>

  wrote:

  Ok I have

  to admit i too am a fan of the Small Ship Universe for

  Traveller. One of the big things that I have been
 playing

  with is

  treating Main World Population as the entire systems

  population and

  spread out the in system population centers, thus system
 to

  system

  trade is spread out over a larger territory in
 destination

  systems.

  In a mechanical note my starship range is from 100 to
 10,000

  tons

  driven by "Standard" drives using the Drive
 letter

  code limited by

  tech level as presented by the little black books. Hull

  "strength" is

  directly relational to the cube root of displacement.
 Thus

  smaller

  hulls are more robust than larger ones, also this allows
 for

  smaller

  navel units.

  --

  Evyn

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