Re: [TML] A Small Ship TU, a bit of handwavium to explain it.
Phil Pugliese 15 Sep 2014 03:37 UTC
IMO, that would jibe a lot w/ the initial Imp naval dispositions as indicated in the 5thFW board game.
Not exactly though as the game does show a little more 'dispersion' but I believe there still would be a number of 'gaps' where various & sundry 'unsavories' could ply their trade.
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On Sun, 9/14/14, Ian Whitchurch <xxxxxx@gmail.com> wrote:
Subject: Re: [TML] A Small Ship TU, a bit of handwavium to explain it.
To: xxxxxx@simplelists.com
Date: Sunday, September 14, 2014, 4:15 PM
T]IMO the
best way to do a Small Ship Universe is to have 95% of naval
budgets consumed by monsters that have nothing to do but sit
at naval depots until the Big War.
Once we spend our hypothetical naval
budget on a dozen Chevalier Sans Peurs (90kton battlewagon),
then we need a couple of dozen Chevalier Sans Reproach
(22.5kton battlecruisers) to keep an eye on them, and then
of course they need light cruisers to escort them, and then
the budget is all gone so the Patrol Force is trying to make
do with a dozen frigates and some contracted Auxiliary
Carriers ....
On Mon, Sep 15, 2014 at
8:50 AM, Evyn MacDude <xxxxxx@gmail.com>
wrote:
Ok I have
to admit i too am a fan of the Small Ship Universe for
Traveller. One of the big things that I have been playing
with is
treating Main World Population as the entire systems
population and
spread out the in system population centers, thus system to
system
trade is spread out over a larger territory in destination
systems.
In a mechanical note my starship range is from 100 to 10,000
tons
driven by "Standard" drives using the Drive letter
code limited by
tech level as presented by the little black books. Hull
"strength" is
directly relational to the cube root of displacement. Thus
smaller
hulls are more robust than larger ones, also this allows for
smaller
navel units.
--
Evyn
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