battlestations
Jim Vassilakos
(28 May 2022 16:10 UTC)
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Re: [TML] battlestations
Thomas RUX
(28 May 2022 16:33 UTC)
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Re: [TML] battlestations
Ian
(28 May 2022 18:31 UTC)
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Re: [TML] battlestations
Greg Nokes
(28 May 2022 19:16 UTC)
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Re: [TML] battlestations
Richard Aiken
(29 May 2022 00:16 UTC)
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Re: [TML] battlestations
Richard Aiken
(29 May 2022 00:25 UTC)
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Re: [TML] battlestations
Alan Peery
(29 May 2022 10:17 UTC)
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Re: [TML] battlestations
Richard Aiken
(29 May 2022 13:49 UTC)
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Re: [TML] battlestations
Jim Vassilakos
(29 May 2022 14:05 UTC)
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Re: [TML] battlestations
Alan Peery
(29 May 2022 16:20 UTC)
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Re: [TML] battlestations
Kurt Feltenberger
(29 May 2022 16:58 UTC)
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Re: [TML] battlestations
Phil Pugliese
(29 May 2022 23:09 UTC)
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Re: [TML] battlestations
Mark Urbin
(30 May 2022 00:01 UTC)
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Re: [TML] battlestations
Richard Aiken
(30 May 2022 01:57 UTC)
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Re: [TML] battlestations
Kurt Feltenberger
(30 May 2022 23:54 UTC)
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Re: [TML] battlestations
Jim Vassilakos
(31 May 2022 00:42 UTC)
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Re: [TML] battlestations
Rupert Boleyn
(31 May 2022 01:04 UTC)
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Re: [TML] battlestations
Richard Aiken
(31 May 2022 01:01 UTC)
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Re: [TML] battlestations
Richard Aiken
(31 May 2022 01:08 UTC)
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Re: [TML] battlestations
Kurt Feltenberger
(31 May 2022 01:15 UTC)
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Re: [TML] battlestations
Richard Aiken
(31 May 2022 01:30 UTC)
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Re: [TML] battlestations Rupert Boleyn (31 May 2022 04:50 UTC)
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Re: [TML] battlestations
Richard Aiken
(31 May 2022 12:21 UTC)
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Re: [TML] battlestations
Richard Aiken
(31 May 2022 12:25 UTC)
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Re: [TML] battlestations
Kurt Feltenberger
(31 May 2022 12:52 UTC)
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Re: [TML] battlestations
Evyn MacDude
(31 May 2022 18:49 UTC)
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Re: [TML] battlestations
Richard Aiken
(31 May 2022 01:22 UTC)
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Re: [TML] battlestations
Ingo Siekmann
(29 May 2022 16:48 UTC)
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Re: [TML] battlestations
Rupert Boleyn
(29 May 2022 17:53 UTC)
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Re: [TML] battlestations
Richard Aiken
(30 May 2022 02:17 UTC)
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Re: [TML] battlestations
Hubert Figuière
(30 May 2022 02:22 UTC)
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Re: [TML] battlestations
Richard Aiken
(30 May 2022 10:10 UTC)
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Re: [TML] battlestations
kaladorn@xxxxxx
(06 Sep 2022 02:46 UTC)
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Re: [TML] battlestations
Richard Aiken
(06 Sep 2022 03:24 UTC)
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Re: [TML] battlestations
kaladorn@xxxxxx
(06 Sep 2022 05:03 UTC)
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Re: [TML] battlestations
Jeffrey Schwartz
(15 Sep 2022 18:54 UTC)
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On 31May2022 1329, Richard Aiken - raikenclw at gmail.com (via tml list) wrote: > Not in this case, I think. You are assuming that OTU ship costs are as > cheap as possible for the stated functionality, that there is > therefore room for them to increase and still remain"reasonable." On > the other hand, I see them as far more expensive than need be, if one > is willing to accept a less-than-clinically-paranoid mindset regarding > risks. For what it's worth, I reverse engineered a Free Trader in TNE/FF&S (because it's what I'm most familiar with, and gives finer detail than Book 2), so see where all the money went. The majority went into drives and power plant (about 70% of the cost). The other main cost was the electronics (specifically the computers and the active sensor, even though it's cruddy). Changing from HEPlaR to Thrusters made the price even higher (FF&S thrusters are *expensive*), but doubled the cargo bay making the cost per ton of cargo space about the same. Everything else (hull, controls, life support, comms, fuel purifiers, etc.) come to about MCr5. This tells us that making the ship more cheaply and skipping safety features won't actually save much money - you're skimping and cutting corners on the parts that are already cheap. For example, making the hull out of mild steel instead of crystaliron only saves about Cr20,000. Mind you, a modern container ship prices suggest a 2,000 DTon J-1, M-1 Traveller cargo ship would need to cost about MCr5 to be the same equivalent price - but then a container ship doesn't need life support and doesn't need to be able to survive flight and entry. A free trader should cost rather more than 10% of this (because scaling costs generally favour larger vessels), so maybe MCr 10 - the price you get if you drop the cost of engines, powerplants, computers, and sensors by a factor of ten. If we look at aircraft, a fairly cheap cargo plane for capacity is the 747-400F, which runs about about $30 million for 140 tons capacity. A free trader at this price/cargo ratio would cost (allowing for conversion of tons mass to displacement tons) about $300 million. For a TL-10+ buyer looking for a starship the equivalent in buying power would be more like MCr 500. Compared to aircraft Traveller's base prices look very reasonable (but then the spaceships live an easier and less weight-conscious existence). Dropping prices under the 'a few megacredits for a new ship' range starts making them cheaper than cars and light watercraft, which seems a bit cheap to me. -- Rupert Boleyn <xxxxxx@gmail.com>