battlestations Jim Vassilakos (28 May 2022 16:10 UTC)
Re: [TML] battlestations Thomas RUX (28 May 2022 16:33 UTC)
Re: [TML] battlestations Ian (28 May 2022 18:31 UTC)
Re: [TML] battlestations Greg Nokes (28 May 2022 19:16 UTC)
Re: [TML] battlestations Richard Aiken (29 May 2022 00:16 UTC)
Re: [TML] battlestations Richard Aiken (29 May 2022 00:25 UTC)
Re: [TML] battlestations Alan Peery (29 May 2022 10:17 UTC)
Re: [TML] battlestations Richard Aiken (29 May 2022 13:49 UTC)
Re: [TML] battlestations Jim Vassilakos (29 May 2022 14:05 UTC)
Re: [TML] battlestations Alan Peery (29 May 2022 16:20 UTC)
Re: [TML] battlestations Kurt Feltenberger (29 May 2022 16:58 UTC)
Re: [TML] battlestations Phil Pugliese (29 May 2022 23:09 UTC)
Re: [TML] battlestations Mark Urbin (30 May 2022 00:01 UTC)
Re: [TML] battlestations Richard Aiken (30 May 2022 01:57 UTC)
Re: [TML] battlestations Kurt Feltenberger (30 May 2022 23:54 UTC)
Re: [TML] battlestations Jim Vassilakos (31 May 2022 00:42 UTC)
Re: [TML] battlestations Rupert Boleyn (31 May 2022 01:04 UTC)
Re: [TML] battlestations Richard Aiken (31 May 2022 01:01 UTC)
Re: [TML] battlestations Richard Aiken (31 May 2022 01:08 UTC)
Re: [TML] battlestations Kurt Feltenberger (31 May 2022 01:15 UTC)
Re: [TML] battlestations Richard Aiken (31 May 2022 01:30 UTC)
Re: [TML] battlestations Rupert Boleyn (31 May 2022 04:50 UTC)
Re: [TML] battlestations Richard Aiken (31 May 2022 12:21 UTC)
Re: [TML] battlestations Richard Aiken (31 May 2022 12:25 UTC)
Re: [TML] battlestations Kurt Feltenberger (31 May 2022 12:52 UTC)
Re: [TML] battlestations Evyn MacDude (31 May 2022 18:49 UTC)
Re: [TML] battlestations Richard Aiken (31 May 2022 01:22 UTC)
Re: [TML] battlestations Ingo Siekmann (29 May 2022 16:48 UTC)
Re: [TML] battlestations Rupert Boleyn (29 May 2022 17:53 UTC)
Re: [TML] battlestations Richard Aiken (30 May 2022 02:17 UTC)
Re: [TML] battlestations Hubert Figuière (30 May 2022 02:22 UTC)
Re: [TML] battlestations Richard Aiken (30 May 2022 10:10 UTC)
Re: [TML] battlestations kaladorn@xxxxxx (06 Sep 2022 02:46 UTC)
Re: [TML] battlestations Richard Aiken (06 Sep 2022 03:24 UTC)
Re: [TML] battlestations kaladorn@xxxxxx (06 Sep 2022 05:03 UTC)
Re: [TML] battlestations Jeffrey Schwartz (15 Sep 2022 18:54 UTC)

Re: [TML] battlestations Hubert Figuière 30 May 2022 02:22 UTC

On 2022-05-28 12:09, Jim Vassilakos - jim.vassilakos at gmail.com (via
tml list) wrote:
> Suppose you're serving on an Imperial Navy Cruiser, and there's a call to
> battlestations. What exactly happens?
>
> In specific, I'm thinking that everyone would get into some sort of
> pressure suit, right? Or would people still be walking around essentially
> at the mercy of possible atmospheric decompression?

In the TV Series of the Expanse, they suit up, and go to their stations
on frigate style ship like the Rocinante. And we see that on most other
war ships. I'd expect passengers to be confined to quarter and to buckle
up, as well as getting onto vac suits.

As for the decompression, in the first season of the Expanse, on the
MCRN Donnager (a capital ship - so big that it fits two ships like the
Rocinante), the main party is confined to some detention when the hull
get pierced by a rail gun projectile. Beside the gruesome head blown of
one of the character they have to react quickly to seal the bulkhead
with a repair kit available: some material and a glue gun. They were not
wearing vac suit. And still in a combat situation the rescue party
managed to put up sealed walls to be able to access the still
pressurized room and evacuate. A ship like that seems to have emergency
suits at every corner. It ain't the HMS Titanic.

Later in the show, with other situation, we clearly can see that any
situation in combat including with "pirates" they wear suits. They
protect against the environment (of course) but not against being killed
by projectiles. It happen a few times. Note that they keep things
pressurized it seems.

I'm taking The Expanse as an example because it felt to me the most
realistic of space combat situations, without huge hand waving like
force fields, automatic helmets, etc. It represent a great source of
inspiration on how to play space battles in a RPG.

Hub