There was also a softback volume titled something like 'Spinward Marches Campaign' that gave a detailed acct of the Fifth Frontier War w/ some mention of the strategies of bath sides. It was CT Just for reference; The original 'High Guard' was CT, along w/ 'Trillion Credit Squadron', & 'Fifth Frontier War'. It addition there was also 'Invasion Earth', which covered the Imperium's conquest of the Sol system at the end of the Solomani Rim War, about a century before the 5FW. It was also CT. 'Imperium' covers the period of the Interstellar Wars which culminated in the conquest of the Vilani 1st Imperium by the Terran Confederation. There are three versions of this game & all are very good, IMO, but I personally favor the 2nd ed. The other two are post-CT. -------------------------------------------- On Fri, 8/29/14, Craig Berry <xxxxxx@gmail.com> wrote: Subject: Re: [TML] "Appropriate technology" and trade in Classic Traveller To: xxxxxx@simplelists.com Date: Friday, August 29, 2014, 5:13 PM Tactics: High Guard, Trillion Credit Squadron, Brilliant Lances, Battle Rider Strategy: Imperium, Fifth Frontier War Just off the top of my head. On Fri, Aug 29, 2014 at 5:09 PM, Greg Chalik <xxxxxx@gmail.com> wrote: > Can someone direct me to an official TU publication that deals with space > warfare strategy, doctrine and tactics? > > Greg > > > On 29 August 2014 12:59, Ian Whitchurch <xxxxxx@gmail.com> wrote: >> >> Here are two ships built under High Guard - they are both 10kton jump-3 >> freighters, and one is built at TL12 and one at TL15. I've bolded the two >> important numbers. >> >> Ship: Lugger-12 >> Class: Lugger-12 >> Type: Cargo Ship >> Architect: Ian Whitchurch >> Tech Level: 12 >> >> USP >> AK-K53135A-070000-80009-0 MCr 5,537.493 10 KTons >> Bat Bear 3 1 1 Crew: 75 >> Bat 3 1 1 TL: 12 >> >> Cargo: 4,462 Crew Sections: 10 of 8 Fuel: 3,300 EP: 300 Agility: 1 >> Shipboard Security Detail: 10 >> Craft: 2 x 100T Type S scouts >> Fuel Treatment: Fuel Scoops and On Board Fuel Purification >> Backups: 1 x Model/5 Computer >> >> Architects Fee: MCr 55.375 Cost in Quantity: MCr 4,429.995 >> >> Ship: Lugger-15 >> Class: Lugger-15 >> Type: Cargo Ship >> Architect: Andrea Vallance >> Tech Level: 15 >> >> USP >> AK-K53135A-070000-90009-0 MCr 3,737.490 10 KTons >> Bat Bear 3 1 1 Crew: 69 >> Bat 3 1 1 TL: 15 >> >> Cargo: 5,067 Crew Sections: 10 of 7 Fuel: 3,300 EP: 300 Agility: 1 >> Shipboard Security Detail: 10 >> Craft: 2 x 100T Type S scouts >> Fuel Treatment: Fuel Scoops and On Board Fuel Purification >> Backups: 1 x Model/5 Computer >> >> Architects Fee: MCr 37.375 Cost in Quantity: MCr 2,989.992 >> >> At tech 12, you pay MCr 4430 to move 4462 dtons three parsecs at a time - >> roughly MCr1 per dton of cargo capacity. >> >> At tech 15, you pay MCr 2989 to move 5067 dtons three parsecs at a time - >> roughly MCr0.6 per dton of cargo capacity. >> >> TL15 is therefore roughly 50% more efficient at moving cargo than TL12. >> >> However, lets look at military starships - lets look at the minimum spend >> to shoehorn jump 3, 3G and 3 armor into a ship that mounts a type A Spinal >> PAW. >> >> Ship: Cruiser-12 >> Class: Gumshoe >> Type: Cruiser >> Architect: Ian Whitchurch >> Tech Level: 12 >> >> USP >> AK-L5336F4-371100-87A09-0 MCr 29,169.171 29 KTons >> Bat Bear 2 111 3 Crew: 268 >> Bat 3 111 4 TL: 12 >> >> Cargo: 196 Fuel: 10,440 EP: 1,740 Agility: 3 Shipboard Security Detail: 29 >> Fuel Treatment: Fuel Scoops and On Board Fuel Purification >> Backups: 2 x Model/6fib Computers >> >> Architects Fee: MCr 291.692 Cost in Quantity: MCr 23,335.337 >> >> OK, call it roughly GCr23 at TL12. >> >> This is a ship with the same specs at TL15 (and Im aware a very small >> investment in a better computer - which in HG presumably includes the sensor >> package - will make a much better warship). >> >> Ship: Cruiser-15 >> Class: Gumshoe 15 >> Type: Cruiser >> Architect: Ian Whitchurch >> Tech Level: 15 >> >> USP >> AK-K5337F4-371100-97A09-0 MCr 13,010.600 17.5 KTons >> Bat Bear 3 111 4 Crew: 176 >> Bat 3 111 4 TL: 15 >> >> Cargo: 128 Fuel: 6,475 EP: 1,225 Agility: 3 Shipboard Security Detail: 18 >> Fuel Treatment: Fuel Scoops and On Board Fuel Purification >> Backups: 2 x Model/6fib Computers >> >> Architects Fee: MCr 130.106 Cost in Quantity: MCr 10,408.480 >> >> Call it roughly GCr10.5 at TL15. >> >> At TL15, military ships of the same specs are at least twice as effective >> than at TL12. >> >> Therefore, TL12 shipyards should build lower tech but good enough cargo >> ships, selling for enough Imperial Credits to buy the high-tech warships >> that TL15 shipyards will specialise in. >> >> In the Spinward Marches, that means Glisten and Rhylanor would build most >> warships, while civilian craft are more likely to come from lower-tech >> worlds like Regina, or are exported from the Sword Worlds. >> >> >> ----- >> The Traveller Mailing List >> Archives at http://archives.simplelists.com/tml >> Report problems to xxxxxx@travellercentral.com >> To unsubscribe from this list please goto >> http://www.simplelists.com/confirm.php?u=JydxSB9tZc6TS63HiAHJcg6SAwighNGJ > > > ----- > The Traveller Mailing List > Archives at http://archives.simplelists.com/tml > Report problems to xxxxxx@travellercentral.com > To unsubscribe from this list please goto > http://www.simplelists.com/confirm.php?u=PltOdItWBSgOP4y0Q6abkGbDI1eus0lz -- Craig Berry (http://google.com/+CraigBerry) "Eternity is in love with the productions of time." - William Blake ----- The Traveller Mailing List Archives at http://archives.simplelists.com/tml Report problems to xxxxxx@travellercentral.com To unsubscribe from this list please goto http://www.simplelists.com/confirm.php?u=EwREIRgLK8vaUEhNlnoNdSGKwnjoID8a