The Sixth Characteristic
Jeff Zeitlin
(02 Apr 2022 23:48 UTC)
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RE: [TML] The Sixth Characteristic
ewan@xxxxxx
(03 Apr 2022 16:49 UTC)
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Re: [TML] The Sixth Characteristic
Timothy Collinson
(03 Apr 2022 17:50 UTC)
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Re: [TML] The Sixth Characteristic
David Johnson
(03 Apr 2022 17:28 UTC)
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Re: [TML] The Sixth Characteristic
Timothy Collinson
(03 Apr 2022 17:54 UTC)
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Re: [TML] The Sixth Characteristic
Timothy Collinson
(03 Apr 2022 17:42 UTC)
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Re: [TML] The Sixth Characteristic
Jeffrey Schwartz
(04 Apr 2022 00:13 UTC)
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Re: [TML] The Sixth Characteristic
Timothy Collinson
(04 Apr 2022 03:47 UTC)
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RE: [TML] The Sixth Characteristic
ewan@xxxxxx
(04 Apr 2022 22:24 UTC)
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Re: [TML] The Sixth Characteristic Cian Witherspoon (04 Apr 2022 23:56 UTC)
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Re: [TML] The Sixth Characteristic
Ian
(05 Apr 2022 00:27 UTC)
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Re: [TML] The Sixth Characteristic
Cian Witherspoon
(05 Apr 2022 00:32 UTC)
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Re: [TML] The Sixth Characteristic
Jim Vassilakos
(05 Apr 2022 03:47 UTC)
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Re: [TML] The Sixth Characteristic
Timothy Collinson
(05 Apr 2022 05:36 UTC)
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Re: [TML] The Sixth Characteristic
David Johnson
(05 Apr 2022 14:22 UTC)
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Re: [TML] The Sixth Characteristic
Alex Goodwin
(05 Apr 2022 14:37 UTC)
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Re: [TML] The Sixth Characteristic
Thomas RUX
(05 Apr 2022 15:41 UTC)
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Re: [TML] The Sixth Characteristic
Jim Vassilakos
(05 Apr 2022 15:55 UTC)
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Re: [TML] The Sixth Characteristic
kaladorn@xxxxxx
(05 Apr 2022 19:01 UTC)
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Re: [TML] The Sixth Characteristic
kaladorn@xxxxxx
(05 Apr 2022 19:16 UTC)
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Re: [TML] The Sixth Characteristic
David Johnson
(06 Apr 2022 00:55 UTC)
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Re: [TML] The Sixth Characteristic
kaladorn@xxxxxx
(05 Apr 2022 19:20 UTC)
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Re: [TML] The Sixth Characteristic
Rupert Boleyn
(05 Apr 2022 20:14 UTC)
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Re: [TML] The Sixth Characteristic
kaladorn@xxxxxx
(08 Jul 2022 07:34 UTC)
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Re: [TML] The Sixth Characteristic
Rupert Boleyn
(05 Apr 2022 03:34 UTC)
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Re: [TML] The Sixth Characteristic
Timothy Collinson
(05 Apr 2022 05:30 UTC)
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That is the thing as Tim and Ewan keep pointing out ; Marc, or whoever put SOC in the game, understood class antagonism - which is rare for an American, but I've also noticed that a lot of Vietnam vets seem to have picked that up during their time over there (being right up against the Good Old Boys club might've helped, along with seeing the class antagonism between the French colonial personnel, the local collaborators, American military, and everybody else). For more modern American gamers, where social class is fairly aggressively ignored, the underlying logic can be very hard to grasp - our culture demands the ignoring of class (see the way every billionaire tries to portray themselves as a hard working everyman), Social Status directly implies Social Class, and that clashes with the baseline cultural assumptions players bring to the game. For a game that comes more in-line in modern American sensibilities (and also demands a stat modifier for every skill roll), Status can be somewhat sidelined to a piece of information that informs roleplay (you always carry your childhood with you), and effectively replaced with what people treat it as - ability to socially interact (convince others and quickly learn the unspoken social rules of a group).