The Sixth Characteristic Jeff Zeitlin (02 Apr 2022 23:48 UTC)
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RE: [TML] The Sixth Characteristic
ewan@xxxxxx
(03 Apr 2022 16:49 UTC)
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Re: [TML] The Sixth Characteristic
Timothy Collinson
(03 Apr 2022 17:50 UTC)
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Re: [TML] The Sixth Characteristic
David Johnson
(03 Apr 2022 17:28 UTC)
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Re: [TML] The Sixth Characteristic
Timothy Collinson
(03 Apr 2022 17:54 UTC)
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Re: [TML] The Sixth Characteristic
Timothy Collinson
(03 Apr 2022 17:42 UTC)
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Re: [TML] The Sixth Characteristic
Jeffrey Schwartz
(04 Apr 2022 00:13 UTC)
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Re: [TML] The Sixth Characteristic
Timothy Collinson
(04 Apr 2022 03:47 UTC)
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RE: [TML] The Sixth Characteristic
ewan@xxxxxx
(04 Apr 2022 22:24 UTC)
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Re: [TML] The Sixth Characteristic
Cian Witherspoon
(04 Apr 2022 23:56 UTC)
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Re: [TML] The Sixth Characteristic
Ian
(05 Apr 2022 00:27 UTC)
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Re: [TML] The Sixth Characteristic
Cian Witherspoon
(05 Apr 2022 00:32 UTC)
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Re: [TML] The Sixth Characteristic
Jim Vassilakos
(05 Apr 2022 03:47 UTC)
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Re: [TML] The Sixth Characteristic
Timothy Collinson
(05 Apr 2022 05:36 UTC)
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Re: [TML] The Sixth Characteristic
David Johnson
(05 Apr 2022 14:22 UTC)
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Re: [TML] The Sixth Characteristic
Alex Goodwin
(05 Apr 2022 14:37 UTC)
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Re: [TML] The Sixth Characteristic
Thomas RUX
(05 Apr 2022 15:41 UTC)
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Re: [TML] The Sixth Characteristic
Jim Vassilakos
(05 Apr 2022 15:55 UTC)
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Re: [TML] The Sixth Characteristic
kaladorn@xxxxxx
(05 Apr 2022 19:01 UTC)
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Re: [TML] The Sixth Characteristic
kaladorn@xxxxxx
(05 Apr 2022 19:16 UTC)
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Re: [TML] The Sixth Characteristic
David Johnson
(06 Apr 2022 00:55 UTC)
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Re: [TML] The Sixth Characteristic
kaladorn@xxxxxx
(05 Apr 2022 19:20 UTC)
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Re: [TML] The Sixth Characteristic
Rupert Boleyn
(05 Apr 2022 20:14 UTC)
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Re: [TML] The Sixth Characteristic
kaladorn@xxxxxx
(08 Jul 2022 07:34 UTC)
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Re: [TML] The Sixth Characteristic
Rupert Boleyn
(05 Apr 2022 03:34 UTC)
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Re: [TML] The Sixth Characteristic
Timothy Collinson
(05 Apr 2022 05:30 UTC)
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The sixth characteristic - what Traveller5 calls C6 - varies in its interpretation, but in all cases seems to be pretty fuzzy in its definition, unclear as to what it represents "in-universe", and not generally used in play: In the Clement Sector setting, it's called Social Status, and is nominally used as a proxy for lifestyle spending, which is ostensibly tied to wealth. In the standard Third Imperium setting, it varies by race: For humans and Aslan, it's called Social Status, and seems to be a proxy for one's nominal rank in the aristocracy - even if a character is not considered to be part of the aristocracy. There's some use of it to detemine how NPCs - often random encounters who have little impact other than being an obstruction to getting some small amount of information - will react to the player-character, but it's never really important enough to derail - or force - an adventure or scene. For Vargr, it's called Charisma, and ostensibly represents how well the character can influence others to achieve his/her own aims. It's used very much like Social Status is for human characters, including its lack of importance. For Hivers, it's called Curiosity, and can directly influence the probability of a Hiver 'having adventures' - basically, a Hiver's Curiosity can be enough to occasionally override his innate racial good sense about avoiding personal danger - but Hivers are probably both the most alien and nearly least-played of the major races (the K'kree might be less-played). For Droyne, it represents Caste, and is a limitation on what careers may be entered, and therefore what skills might be accumulated. Droyne aren't much played, but I don't see how Caste might be a factor in play. For K'kree, it's called Caste as well, but functions more like Social Status among Humans but only within the K'kree's specific social class (Noble, Well-born, Bodyguard, Servant, Female) - between social classes, it's meaningless; only the relative ranking of the social classes (as given) matters - a low-caste Bodyguard outranks a high-caste Servant. I'm not aware of any actual use of K'kree player-characters, so I have no information of how it actually functions in play. (I suspect that the general position on K'kree - apart from black humor about barbeque - is that they're in practice unplayable due to complexity.) In any case, it doesn't tend to be considered important, and in character-generation systems that allow some level of customizing the basic characteristics, C6 seems to almost invariably get classed as the 'dump stat'. What I'd like to see developing from this post is some ideas: 1. How can C6 be better-used and more important in play? 2. What *should it mean in-univere? 3. Should it be tossed out, and replaced by something else (and what)? ®Traveller is a registered trademark of Far Future Enterprises, 1977-2022. Use of the trademark in this notice and in the referenced materials is not intended to infringe or devalue the trademark. -- Jeff Zeitlin, Editor Freelance Traveller The Electronic Fan-Supported Traveller® Resource xxxxxx@freelancetraveller.com http://www.freelancetraveller.com Freelance Traveller extends its thanks to the following enterprises for hosting services: onCloud/CyberWeb Enterprises (http://www.oncloud.io) The Traveller Downport (http://www.downport.com)