Re: [TML] High Concepts for Traveller Races Bill Rutherford 02 Mar 2022 00:26 UTC

Heh - good points!  I'm mainly concerned with
post 5th Frontier War, but yeh, some of them DO change, don't they?

- Bill

At 07:55 AM 3/1/2022, you wrote:
>On 28/2/22 01:47, Bill Rutherford - worj at comcast.net (via tml list) wrote:
>>All,<snip>
>>
>>Alvin Plummer's Stellar Reaches post from the
>>24th gave IMO a great one-liner high concept
>>for the Vilani in Traveller: *?The Old Ways are the Best Ways. Always.?*
>>
>>This got me to wondering what one-liner would
>>best sum up the other principal races (what
>>follows isn't a complete list) - would be their
>>High Concept - in Traveller.  Here is what
>>I've been using, generally, in my game.  You
>>know what they say about having oneself as
>>one's only audience:Â  every joke is great and
>>every tragedy is gut-wrenching.  So any and all input is welcome!
>>
>>Aslan: Fteir always.   ==> Used thus far in my game.
>>
>>Vargr: If I can smell my leader's confidence, I
>>needn't fear; if I can scent his fear, I need a
>>new leader.  ==> From GURPS Aliens Vol 1 pg 67
>>
>>K'Kree:  Family first.  Oh - and death to
>>meat-eaters! ==> Used thus far in my game.
>>
>>Hiver:Â  Curiosity, individualism, cooperation,
>>Survival (intentional upper case S).
>>
>>Zhodani:  Order is good.  Duty is all.
>>
>>Solomani: Opportunity knocks!  ==> Knock,
>>knock.  Who's there?  The Solomani Cause!
>>
>>Droyne:  Family, community, tradition.  ==> From GURPS Aliens Vol 3 pg 65
>><snip>
>>
>>Bill Rutherford
>>xxxxxx@comcast.net
>>
>>-----
>BIll,
>
>How have these _changed over time_?
>
>Consolidation Wars-era Vilani (circa BC, IIRC)
>would probably have a different high concept,
>given the Ziru Sirka was explicitly a giant
>social engineering experiment (not _quite_ as
>successful in domesticating the human animal as
>the _Driantia Zhdantia_ has managed) to put the
>lid on unbridled expansion/progress.  Exactly what, I'm not sure.
>
>Likewise, the scrappy pre-Second Imperium
>Terrans would have a different high
>concept.  Tubthumping?  You knock them DOWN, the buggers get back UP again...
>
>Hopefully that should be something to get you started.
>
>Alex
>
>
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Bill Rutherford
xxxxxx@comcast.net