Re: [TML] High Concepts for Traveller Races
Alex Goodwin 01 Mar 2022 12:55 UTC
On 28/2/22 01:47, Bill Rutherford - worj at comcast.net (via tml list)
wrote:
> All,<snip>
>
> Alvin Plummer's Stellar Reaches post from the 24th gave IMO a great
> one-liner high concept for the Vilani in Traveller: *?The Old Ways are
> the Best Ways. Always.?*
>
> This got me to wondering what one-liner would best sum up the other
> principal races (what follows isn't a complete list) - would be their
> High Concept - in Traveller. Here is what I've been using, generally,
> in my game. You know what they say about having oneself as one's only
> audience: every joke is great and every tragedy is gut-wrenching. So
> any and all input is welcome!
>
> Aslan: Fteir always. ==> Used thus far in my game.
>
> Vargr: If I can smell my leader's confidence, I needn't fear; if I can
> scent his fear, I need a new leader. ==> From GURPS Aliens Vol 1 pg 67
>
> K'Kree: Family first. Oh - and death to meat-eaters! ==> Used thus
> far in my game.
>
> Hiver: Curiosity, individualism, cooperation, Survival (intentional
> upper case S).
>
> Zhodani: Order is good. Duty is all.
>
> Solomani: Opportunity knocks! ==> Knock, knock. Who's there? The
> Solomani Cause!
>
> Droyne: Family, community, tradition. ==> From GURPS Aliens Vol 3 pg 65
> <snip>
>
> Bill Rutherford
> xxxxxx@comcast.net
>
> -----
>
BIll,
How have these _changed over time_?
Consolidation Wars-era Vilani (circa BC, IIRC) would probably have a
different high concept, given the Ziru Sirka was explicitly a giant
social engineering experiment (not _quite_ as successful in
domesticating the human animal as the _Driantia Zhdantia_ has managed)
to put the lid on unbridled expansion/progress. Exactly what, I'm not sure.
Likewise, the scrappy pre-Second Imperium Terrans would have a different
high concept. Tubthumping? You knock them DOWN, the buggers get back
UP again...
Hopefully that should be something to get you started.
Alex