Requesting Help With Reaction Drive Fuel/Thrust Efficiency Richard Aiken (04 Nov 2021 12:29 UTC)
Re: [TML] Requesting Help With Reaction Drive Fuel/Thrust Efficiency Alex Goodwin (04 Nov 2021 17:34 UTC)

Re: [TML] Requesting Help With Reaction Drive Fuel/Thrust Efficiency Alex Goodwin 04 Nov 2021 17:34 UTC

On 5/11/21 00:59, Jim Catchpole - jlcatchpole at googlemail.com (via tml
list) wrote:
> <snip>
>
> Anyway, having said all that, the major issue with Traveller ships is
> that almost all of the design sequences don't give you a mass for
> them, only a volume. When I was looking at it I went with a estimate
> of about 5 tonnes/dton, which is almost certainly way too low (modern
> commercial aircraft probably come in around 2-3 tones/dton empty,
> although that involves a little guesstimating of their volumes). Given
> that, a classic 100 dton scout would mass 500 tonnes, with 20 dtons of
> LH2 for manouvering. It will need to generate 1e7 N thrust for a 2G
> acceleration. Assuming an Isp of about 600,000 (there are *major*
> problems with an Isp this high, but we'll cover those later), that
> gives you a mass flow rate of about 17 kg/s - meaning your 20 dtons of
> LH2 will last about 20 minutes. Water has a density of about 14
> tonnes/dton, so that would be about 1.5 dtons for your water propellant.
>
> Unfortunately, that Isp means the average velocity of your propellant
> exiting your engine is 6000 km/s, or about 2% of the speed of light.
> That is high enough to constitute a radiation hazard to unshielded
> people (reasonable assumption, in ships/stations ok, in vacc suits,
> not ok).
>
> It also means that with that mass flow rate the radiated heat from the
> plasma will vapourise the ship just after you turn it on, barring
> magic tech.
>
> Assuming you are willing to live with that, or handwave it, the short
> version is that for 1G acceleration, 10% of your hull volume in LH2
> will get you about 10 minutes acceleration. A higher density
> propellant will require less volume, but too much of it will raise the
> mass of the ship requiring a recalc. <snip>

> Also, a quick estimate of the energy output required to run a reaction
> mass drive, or ground to orbit operations, suggests that a small
> enough quantity of fuel to be handwaved into the reactor mass would
> only last a couple of years in normal use, so I was thinking of
> including topping up the fuel as part of the annual maintenance.
>
> Hope that helps.
>
> Cheers,
> Jim

Jim, Greg,

Mind if I chime in with some rough numbers?

IIRC, the mass-to-energy conversion efficiency of H fusion (since we
have numbers on that) is on the rough order of 1% - so completely fusing
1 kg H gets you 990 g He + neutrons, and ~9e14 J of energy (m = 0.01 kg,
plugged into E = mc ** 2).

In somewhat more comprehensible terms, that kilo of hydrogen, before
conversion losses, gets you 28.55 MW-years of energy.

Taking Jim's figures as given (1e7 N thrust, 6e6 m/s exhaust velocity),
I get a thrust power (thrust * Ve / 2) of 3e13 W - 30 terawatts.  For
comparison, total contemporary power consumption on Terra is (again,
IIRC) ~15 TW.  Assuming a 480 tonne dry mass for Das Sternenschiff, that
gives a specific thrust power of 62.5 MW/kg.

That power (again, assuming no losses), comes from fusing 3.3e-2 kg (or
33 g) of H per second your drive is running - approx 1/515 of your
propellant flow rate.  A dton of liquid hydrogen would supply enough
power (and no propellant) for 30,300 seconds - approx 8.4 hours. 
Scaling back to provide enough juice to eject 20 dton of H as propellant
would need ~ 40 kg of H for fusion.

Those mass consumption figures will vary inversely with mass-conversion
efficiency - for example, total-conversion, being 100% efficient at
mass-to-energy, would need 400 g of mass per second.

Jim, your estimate of "a couple of years in normal use" may have been a
trifle optimistic.  As for topping up powerplant fuel at annual
maintenance, I've assumed that in both MTU even though starship
powerplants ship with 200 years' fuel (as per GT).

Alex