snippets from the New Scientist 2100925 Timothy Collinson (11 Oct 2021 11:29 UTC)
Re: [TML] snippets from the New Scientist 2100925 Alex Goodwin (14 Oct 2021 17:23 UTC)
Re: [TML] snippets from the New Scientist 2100925 Timothy Collinson (16 Oct 2021 16:08 UTC)
Re: [TML] snippets from the New Scientist 2100925 Alex Goodwin (16 Oct 2021 16:20 UTC)

Re: [TML] snippets from the New Scientist 2100925 Alex Goodwin 16 Oct 2021 16:19 UTC

On 17/10/21 02:07, Timothy Collinson - timothy.collinson at port.ac.uk
(via tml list) wrote:
>
>
> On Thu, 14 Oct 2021 at 18:24, Alex Goodwin - alex.goodwin at
> multitel.com.au <http://multitel.com.au> (via tml list)
> <xxxxxx@simplelists.com> wrote:
>
>     It does give me some food for thought for a game centering around the
>     first (known) psi institute outside the Zhodani Consulate (still
>     approx
>     350 years off contacting the Vilani according to GT: AR1,
>
>
> oooh, yes, this could be an interesting period.
>
I might mail you about this further, off list.
>
>
>     As for mushballs... do you really need me to give me _more_
>     reasons to
>     make ice giant refuelling Chinese-curse interesting? Nah, not like
>     slamming into a kilogram chunk of vodka ice at Mach 5 will do
>     anything
>     other than scratch paint.
>
>
> that's a fair point.  I can't even get my players to do gas giant
> refuelling under the current (not very risky) rules in Mongoose.  And
> I was just itching to get into that chapter of Traveller Companion and
> 'depths' and so on.
Then make the fun have them - misjump them into the inner part of a
system without rocky planets with empty fuel tanks.  They either skim,
starve, or get out and walk.
>
> Of course, I was taken with the gas giant game at TravCon run by the
> ever excellent Richard Talbot and his 'map' of different sectors and
> levels (see report and photo under Dive!  Dive!  Dive!
> http://www.freelancetraveller.com/features/stories/aar-travcon19.html).
> What I'd really like is a way of combining the two but my brain hurts
> trying to flick between his north pole top down 'slice' and Traveller
> Companion's vertical slice.  But it's a bit academic if we never need
> it...
>
> tc

Judging by your photo, the vertical slice mapping appears to have 12
levels, which maps fairly well to the 7 levels in Trav companion.  Take
"Wisps" as above the top ring, and 2 steps down for each additional
level.  Rock out.  Have fun.

Alex