GURPS maintenance Timothy Collinson (16 Oct 2021 11:44 UTC)
Re: [TML] GURPS maintenance Roger Gammans (16 Oct 2021 12:28 UTC)
Re: [TML] GURPS maintenance Timothy Collinson (16 Oct 2021 15:34 UTC)
Re: [TML] GURPS maintenance Thomas RUX (16 Oct 2021 14:08 UTC)
Re: [TML] GURPS maintenance Timothy Collinson (16 Oct 2021 15:34 UTC)
Re: [TML] GURPS maintenance Timothy Collinson (16 Oct 2021 15:37 UTC)
Re: [TML] GURPS maintenance Rupert Boleyn (16 Oct 2021 23:41 UTC)
Re: [TML] GURPS maintenance Rupert Boleyn (16 Oct 2021 23:41 UTC)
Re: [TML] GURPS maintenance Thomas RUX (17 Oct 2021 02:22 UTC)
Re: [TML] GURPS maintenance Rupert Boleyn (17 Oct 2021 03:08 UTC)
Re: [TML] GURPS maintenance Thomas RUX (17 Oct 2021 15:23 UTC)
Re: [TML] GURPS maintenance Phil Pugliese (19 Oct 2021 02:18 UTC)
Re: [TML] GURPS maintenance Thomas RUX (19 Oct 2021 13:49 UTC)
Re: [TML] GURPS maintenance Phil Pugliese (19 Oct 2021 14:49 UTC)
Re: [TML] GURPS maintenance Thomas RUX (19 Oct 2021 19:27 UTC)
Re: [TML] GURPSmaintenance Charles Hensley (20 Oct 2021 21:07 UTC)
Re: [TML] GURPSmaintenance Phil Pugliese (20 Oct 2021 21:18 UTC)
Re: [TML] GURPSmaintenance Rupert Boleyn (21 Oct 2021 00:07 UTC)
Re: [TML] GURPSmaintenance Phil Pugliese (21 Oct 2021 02:08 UTC)
Re: [TML] GURPSmaintenance Rupert Boleyn (21 Oct 2021 02:24 UTC)
Re: [TML] GURPS maintenance Alex Goodwin (21 Oct 2021 17:21 UTC)
Re: [TML] GURPS maintenance Rupert Boleyn (21 Oct 2021 17:45 UTC)
Re: [TML] GURPS maintenance Phil Pugliese (21 Oct 2021 18:56 UTC)
Re: [TML] GURPSmaintenance Phil Pugliese (21 Oct 2021 18:11 UTC)
Re: [TML] GURPSmaintenance Bruce Johnson (21 Oct 2021 19:05 UTC)
Re: [TML] GURPSmaintenance Timothy Collinson (21 Oct 2021 20:09 UTC)
Re: [TML] GURPS maintenance Timothy Collinson (20 Oct 2021 05:54 UTC)
[TML] GURPS maintenance Jonathan Clark (21 Oct 2021 00:21 UTC)
Re: [TML] GURPS maintenance Thomas RUX (22 Oct 2021 20:46 UTC)
Re: [TML] GURPS maintenance Alex Goodwin (16 Oct 2021 15:37 UTC)
Re: [TML] GURPS maintenance Timothy Collinson (16 Oct 2021 16:00 UTC)
Re: [TML] GURPS maintenance Alex Goodwin (16 Oct 2021 16:04 UTC)
Re: [TML] GURPS maintenance Timothy Collinson (16 Oct 2021 16:16 UTC)
Re: [TML] GURPS maintenance Rupert Boleyn (16 Oct 2021 23:48 UTC)
Re: [TML] GURPS maintenance Ingo Siekmann (16 Oct 2021 18:08 UTC)

Re: [TML] GURPS maintenance Alex Goodwin 16 Oct 2021 16:03 UTC

On 17/10/21 01:36, Alex Goodwin - alex.goodwin at multitel.com.au (via
tml list) wrote:
>
> Collision,
>
> You don't seem to be the first person to trip over this -
> http://www.elvwood.org/Traveller/Maintenance.html tilts at this same
> windmill.  He starts with the square root of powertrain power, then
> modifies it for TL (presumably TTL), powerplant type, and drive train.
>
> To use the _Butcher's Paradise_ as my example, per GT:S (base price
> approx M$ 75 and taking solars as equivalent to CrImp for this purpose):
>
> New: 4.8 * 75 / 8.66 = 41.6 man-hours/day. As if Nikki didn't have
> enough to do all bloody ready....
>
> As-purchased (25% off, second hand): 4.8 * 75 / sqrt ( 75 * 0.75 )
>
> 4.8 * 75 / sqrt (56.25) = 48.0 man-hours/day.
>
> Taking MGT2 power points as megawatts (and giggling at the image of
> Das Boot black-starting a collapsed power grid), the ship has 120,000
> kW of powertrain, is built at TTL12, uses fusion reactors, and has
> reactionless thruster/jump drive/contragrav drivetrain.
>
> sqrt (120,000) * 0.012 (TTL12) * 1.0 (fusion reactor) * 1.0
> (reactionless/jump drive)
>
> = 346.42 * 0.012
>
> = 4.2 man-hours/day.  Wouldn't be a problem for most engineers, but
> Nikki is also first mate, lawyer, purser, spec trade specialist, etc.
>
> Under MGT2 rules, Das Boot is unusual in that it can fight, run _and_
> prep for jump at the same time (seems to be a Terran veteran thing
> IMTU).  You can do the numbers yourself for an 80 MW powertrain.
>
>
> Going up the big end of town for the ISW, we have the _Indomitable_
> class 30 kiloton battlewagon (whether battlestar or battleship, am not
> sure).
>
> Per its GT:ISW writeup, damn thing costs 32 G$.  It also mounts 8,182
> dton of fusion power plant that can generate a sustained total of
> 163.6 GW - if six of those put down on CONUS, I think that's the
> contemporary continental USA's power grid covered.
>
> GT maintenance would be 4.8 * sqrt (32,000) = 858 man-hours/day.
>
> Elv maintenance would be sqrt (163,600,000) * 0.011 (TTL13, at a
> guess) * 1.0 (fusion) * 1.0 (starship drivetrain) = 140.7 man-hours/day.
>
>
> I'm still putting together the Tigress' power demands.
>
>
> Alex
>
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Collision,
As promised in my last email, the comparative maintenance figures up the
big end of the Golden Age of town, the G3TL12 Tigress-class DN:

Yours for the low, low price of MCr471,843!

According to its writeup on GT:S p101, that means 3,297 man-hours of
maintenance each day.

Turns out such a Happy Fun Ball mounts a bit of power generation too:

Propulsion demands: 1,858,140 MW (250,000 MW for jump drive, 1,608,140
MW for M-drive)
Weaponry demands: 200,237 MW
Meson screen demands: 1,565,200 MW

Assuming that can all run full-banger at same time, I get a total power
demand of 3,623,577 MW.

By the looks of it, one of these puppies could put down on CONUS and
provide the contemporary Americas' total power demand with no
supply-side issues.

Elv maintenance = sqrt (3,623,577,000) * 0.010 (TTL14+) * 1.0 (fusion) *
1.0 (starship) = 602.0 man-hours/day.

So yeah, looks like you can punt the 4.8 scaling constant out the window
and save yourself a lot of effort.

Alex