Sensors
Jim Vassilakos
(18 Sep 2021 22:42 UTC)
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Re: [TML] Sensors
Evyn MacDude
(18 Sep 2021 22:51 UTC)
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Re: [TML] Sensors
Kurt Feltenberger
(18 Sep 2021 23:03 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(18 Sep 2021 23:07 UTC)
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Re: [TML] Sensors
Kurt Feltenberger
(18 Sep 2021 23:16 UTC)
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Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Greg Nokes
(18 Sep 2021 23:24 UTC)
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Re: Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Mark Urbin
(19 Sep 2021 14:10 UTC)
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Re: Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Bruce Johnson
(20 Sep 2021 18:55 UTC)
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Re: Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Zane Healy
(20 Sep 2021 23:27 UTC)
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Re: Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Mark Urbin
(21 Sep 2021 00:45 UTC)
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Re: Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Phil Pugliese
(21 Sep 2021 04:32 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(18 Sep 2021 23:54 UTC)
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Re: [TML] Sensors
Evyn MacDude
(19 Sep 2021 00:15 UTC)
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Re: [TML] Sensors
Thomas Jones-Low
(19 Sep 2021 00:08 UTC)
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Re: [TML] Sensors
Evyn MacDude
(19 Sep 2021 00:33 UTC)
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Re: [TML] Sensors
Phil Pugliese
(19 Sep 2021 16:57 UTC)
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Re: [TML] Sensors
Jim Vassilakos
(20 Sep 2021 23:32 UTC)
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Re: [TML] Sensors
Alex Goodwin
(21 Sep 2021 16:33 UTC)
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Re: [TML] Sensors
Jim Vassilakos
(21 Sep 2021 20:17 UTC)
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Re: [TML] Sensors
Phil Pugliese
(21 Sep 2021 21:13 UTC)
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Re: [TML] Sensors
Kurt Feltenberger
(21 Sep 2021 22:40 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(21 Sep 2021 23:47 UTC)
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Re: [TML] Sensors
Phil Pugliese
(21 Sep 2021 23:54 UTC)
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Re: [TML] Sensors
Alex Goodwin
(24 Sep 2021 19:02 UTC)
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Re: [TML] Sensors
Timothy Collinson
(25 Sep 2021 17:28 UTC)
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Re: [TML] Sensors Alex Goodwin (25 Sep 2021 19:09 UTC)
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Re: [TML] Sensors
Nokes.Name
(25 Sep 2021 21:15 UTC)
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Re: [TML] Sensors
Alex Goodwin
(26 Sep 2021 09:12 UTC)
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Re: [TML] Sensors
Nokes.Name
(26 Sep 2021 15:43 UTC)
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Re: [TML] Sensors
Alex Goodwin
(26 Sep 2021 16:43 UTC)
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Re: [TML] Sensors
Nokes.Name
(26 Sep 2021 16:45 UTC)
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Re: [TML] Sensors
Timothy Collinson
(27 Sep 2021 07:00 UTC)
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Re: [TML] Sensors
Bruce Johnson
(27 Sep 2021 17:56 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(27 Sep 2021 23:27 UTC)
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Re: [TML] Sensors
Timothy Collinson
(27 Sep 2021 07:00 UTC)
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[TML] Dodgie by name, dodgy by nature(?)
Alex Goodwin
(27 Sep 2021 19:37 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(21 Sep 2021 23:44 UTC)
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Re: [TML] Sensors
Alex Goodwin
(22 Sep 2021 08:13 UTC)
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Re: [TML] Sensors
Jim Vassilakos
(22 Sep 2021 14:51 UTC)
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Re: [TML] Sensors
David Shaw
(22 Sep 2021 15:07 UTC)
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Re: [TML] Sensors
Jim Vassilakos
(22 Sep 2021 16:26 UTC)
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Re: [TML] Sensors
Thomas Jones-Low
(22 Sep 2021 20:35 UTC)
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Re: [TML] Sensors
Phil Pugliese
(22 Sep 2021 19:30 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(22 Sep 2021 20:30 UTC)
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Re: [TML] Sensors
Phil Pugliese
(22 Sep 2021 22:36 UTC)
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Re: [TML] Sensors
Jim Vassilakos
(23 Sep 2021 16:05 UTC)
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Cian Rants About dTons (Was Re: [TML] Sensors)
Cian Witherspoon
(23 Sep 2021 04:27 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Evyn MacDude
(23 Sep 2021 04:55 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Cian Witherspoon
(23 Sep 2021 06:39 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Rupert Boleyn
(23 Sep 2021 06:54 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Cian Witherspoon
(23 Sep 2021 07:15 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Rupert Boleyn
(23 Sep 2021 06:13 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Cian Witherspoon
(23 Sep 2021 06:46 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Rupert Boleyn
(23 Sep 2021 06:57 UTC)
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Re: [TML] Sensors
Alex Goodwin
(19 Sep 2021 06:16 UTC)
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Re: [TML] Sensors
Phil Pugliese
(19 Sep 2021 16:46 UTC)
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On 26/9/21 3:27 am, Timothy Collinson - timothy.collinson at port.ac.uk (via tml list) wrote: > > > On Tue, 21 Sep 2021, 21:18 Jim Vassilakos - jim.vassilakos at > gmail.com <http://gmail.com> (via tml list), <xxxxxx@simplelists.com > <mailto:xxxxxx@simplelists.com>> wrote:. > > > To Phil & Timothy, I promise I'll get back to the game ASAP. > > > Really, no stress on my part. This is my busiest time of year and, > unsurprisingly I've caught some bug (not Covid) off the returning > students or my wife's new class of kids, or my daughter visiting on > way home from a crowded holiday park... (no way I was going to > escape). So, I'm glad of the break. > > I should say, by way of advertising?, that if nothing else what we've > done so far has made me engage with the Element Crusier books and > plans which I wasn't ever banking on doing more than adorning my > shelves. So, very glad of that. Cheers! > > > I just wanted to get these questions out there to see if anyone > had any ideas on how to interpret T4's FF&S sensor rules or how to > solve these problems some other way that would presumably conform > to reality. Honestly, I can't believe Traveller is like 40+ years > old, and reasonably comprehensive, reality-based sensor rules > still don't seem to exist. > > > I've puzzled over that. I don't want anything complicated but a rough > idea at a kind of Mongoose T level of rules would do me. However the > discussion here seems to reveal that anything even roughly accurate > would mean that ships (etc) are either really obvious or really > difficult to find and there's only a narrow window where skill > matters, so I suspect I'll stick with either not going there overly > much or only stressing at the speed of plot. > > But thank you all for the analysis and tips. > > tc > Collision, Under my suggestion, a contact that's automatically detectable at (say) 1,000 km stays (at least in game-mechanic principle, based on limitations of sensors) detectable out to ~2 million km. The snarky-git part of me wants to ask "if that's your idea of a _narrow_ window, what qualifies as a _broad_ one?" If we pull in some character skill levels (after adding in all equipment mods and sods), we end up with (assuming GURPS skills): Starman Apprentice Tim Beaumont, with Electronics Operation (Sensors) skill of 10. Leading Starman Barry Mainwaring, with EO (Sensors) skill of 14. Sensor Technician's Mate 1st Class Ronald Jones, with EO (sensors) skill of 16. Senior Chief Sensor Technician's Mate 2nd Class Annette Serafina, with EO (sensors) skill of 19. Assuming no prior contact or pointers, said contact would be detectable 90% of the time (net kit-modified skill roll of 14) at the following ranges: Beaumont - 10,000 km; Mainwaring - 46,000 km; Jones - 100,000 km; Serafina - 300,000 km. For 50% chance of detection, those ranges expand to: Beaumont - 46,000 km; Mainwaring - 210,000 km; Jones - 460,000 km; Serafina - 1,460,000 km. I'll need to think a bit on mapping this example across to MGT2 and the rules I proposed - namely, how the GT skill levels would map across. Alex