Sensors
Jim Vassilakos
(18 Sep 2021 22:42 UTC)
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Re: [TML] Sensors
Evyn MacDude
(18 Sep 2021 22:51 UTC)
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Re: [TML] Sensors
Kurt Feltenberger
(18 Sep 2021 23:03 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(18 Sep 2021 23:07 UTC)
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Re: [TML] Sensors
Kurt Feltenberger
(18 Sep 2021 23:16 UTC)
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Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Greg Nokes
(18 Sep 2021 23:24 UTC)
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Re: Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Mark Urbin
(19 Sep 2021 14:10 UTC)
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Re: Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Bruce Johnson
(20 Sep 2021 18:55 UTC)
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Re: Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Zane Healy
(20 Sep 2021 23:27 UTC)
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Re: Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Mark Urbin
(21 Sep 2021 00:45 UTC)
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Re: Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Phil Pugliese
(21 Sep 2021 04:32 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(18 Sep 2021 23:54 UTC)
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Re: [TML] Sensors
Evyn MacDude
(19 Sep 2021 00:15 UTC)
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Re: [TML] Sensors
Thomas Jones-Low
(19 Sep 2021 00:08 UTC)
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Re: [TML] Sensors
Evyn MacDude
(19 Sep 2021 00:33 UTC)
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Re: [TML] Sensors
Phil Pugliese
(19 Sep 2021 16:57 UTC)
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Re: [TML] Sensors
Jim Vassilakos
(20 Sep 2021 23:32 UTC)
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Re: [TML] Sensors
Alex Goodwin
(21 Sep 2021 16:33 UTC)
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Re: [TML] Sensors
Jim Vassilakos
(21 Sep 2021 20:17 UTC)
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Re: [TML] Sensors
Phil Pugliese
(21 Sep 2021 21:13 UTC)
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Re: [TML] Sensors
Kurt Feltenberger
(21 Sep 2021 22:40 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(21 Sep 2021 23:47 UTC)
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Re: [TML] Sensors
Phil Pugliese
(21 Sep 2021 23:54 UTC)
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Re: [TML] Sensors
Alex Goodwin
(24 Sep 2021 19:02 UTC)
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Re: [TML] Sensors
Timothy Collinson
(25 Sep 2021 17:28 UTC)
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Re: [TML] Sensors
Alex Goodwin
(25 Sep 2021 19:09 UTC)
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Re: [TML] Sensors
Nokes.Name
(25 Sep 2021 21:15 UTC)
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Re: [TML] Sensors
Alex Goodwin
(26 Sep 2021 09:12 UTC)
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Re: [TML] Sensors
Nokes.Name
(26 Sep 2021 15:43 UTC)
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Re: [TML] Sensors
Alex Goodwin
(26 Sep 2021 16:43 UTC)
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Re: [TML] Sensors
Nokes.Name
(26 Sep 2021 16:45 UTC)
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Re: [TML] Sensors
Timothy Collinson
(27 Sep 2021 07:00 UTC)
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Re: [TML] Sensors
Bruce Johnson
(27 Sep 2021 17:56 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(27 Sep 2021 23:27 UTC)
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Re: [TML] Sensors
Timothy Collinson
(27 Sep 2021 07:00 UTC)
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[TML] Dodgie by name, dodgy by nature(?)
Alex Goodwin
(27 Sep 2021 19:37 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(21 Sep 2021 23:44 UTC)
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Re: [TML] Sensors
Alex Goodwin
(22 Sep 2021 08:13 UTC)
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Re: [TML] Sensors
Jim Vassilakos
(22 Sep 2021 14:51 UTC)
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Re: [TML] Sensors
David Shaw
(22 Sep 2021 15:07 UTC)
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Re: [TML] Sensors
Jim Vassilakos
(22 Sep 2021 16:26 UTC)
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Re: [TML] Sensors
Thomas Jones-Low
(22 Sep 2021 20:35 UTC)
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Re: [TML] Sensors
Phil Pugliese
(22 Sep 2021 19:30 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(22 Sep 2021 20:30 UTC)
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Re: [TML] Sensors
Phil Pugliese
(22 Sep 2021 22:36 UTC)
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Re: [TML] Sensors
Jim Vassilakos
(23 Sep 2021 16:05 UTC)
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Cian Rants About dTons (Was Re: [TML] Sensors)
Cian Witherspoon
(23 Sep 2021 04:27 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Evyn MacDude
(23 Sep 2021 04:55 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Cian Witherspoon
(23 Sep 2021 06:39 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Rupert Boleyn
(23 Sep 2021 06:54 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Cian Witherspoon
(23 Sep 2021 07:15 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors) Rupert Boleyn (23 Sep 2021 06:13 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Cian Witherspoon
(23 Sep 2021 06:46 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Rupert Boleyn
(23 Sep 2021 06:57 UTC)
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Re: [TML] Sensors
Alex Goodwin
(19 Sep 2021 06:16 UTC)
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Re: [TML] Sensors
Phil Pugliese
(19 Sep 2021 16:46 UTC)
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On 23Sep2021 1627, Cian Witherspoon - amber.narilka at gmail.com (via tml list) wrote: > > I'm going to keep harping on this: CT77 is a Mass Based system, and this is > backed up by the trade chapter in Book 3, in the section dealing with > cargos made up of items found in the equipment chapter - the guidelines are > based on both price and mass. It's why the shipbuilding system from just > about every edition afterwards has Luxuries taking up one ton, because they > might not take up more volume, but they definitely weigh more (imagine a > granite kitchen counter on a sailboat if that helps, or the mass difference > between leather and polyester) CT 1977 talks about 'mass displacement' a lot in the design rules. Thus it's a volume-based construction system, it just doesn't say what a 'ton mass displacement' is, exactly. However, the small craft rules say "All non-starships consume fuel at the rate of 10 kilograms (1/100th of a ton) for each G of acceleration for ten minutes, regardless of mass or cargo carried.", which hints that a tonm of liquid hydrogen might also be a mass displacement' ton of liquid hydrogen. That is later made offical and explicit. >> (Snipped) >> >> As an aside, I noticed whilst flipping through the texts that spaceships >> in TNE cost 25-50% or so more than they did in CT and MT. The same >> things in MgT - 25-50% extra. T5 doubles the cost, or more. >> > Price inflation keeps happening because developers don't want to write > limitations into the trade rules - honestly you should roll with penalties > to find cargos on repeated visits, which really smacked me in the face when > I saw it in GURPS Spaceships 2. Of course Free Traders are catching > overflow cargos, why didn't I realize this obvious fact? Except that it's not consistent over editions. GT spaceships cost about the same as CT ones. The problem with the trade rules is that 1) a lucky score can unbalance the whole thing, and 2) groups tended to ignore one very important part of the original CT rules - that you roll ONCE per visit to see what the 'best' available cargo is, with one reroll each week extra you stay. If that means that the best cargo on a rich world is radioactives (+5 to the price roll), too bad. -- Rupert Boleyn <xxxxxx@gmail.com>