Sensors
Jim Vassilakos
(18 Sep 2021 22:42 UTC)
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Re: [TML] Sensors
Evyn MacDude
(18 Sep 2021 22:51 UTC)
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Re: [TML] Sensors
Kurt Feltenberger
(18 Sep 2021 23:03 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(18 Sep 2021 23:07 UTC)
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Re: [TML] Sensors
Kurt Feltenberger
(18 Sep 2021 23:16 UTC)
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Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Greg Nokes
(18 Sep 2021 23:24 UTC)
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Re: Crunchy vs Squishy [WAS: Re: [TML] Sensors] Mark Urbin (19 Sep 2021 14:10 UTC)
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Re: Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Bruce Johnson
(20 Sep 2021 18:55 UTC)
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Re: Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Zane Healy
(20 Sep 2021 23:27 UTC)
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Re: Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Mark Urbin
(21 Sep 2021 00:45 UTC)
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Re: Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Phil Pugliese
(21 Sep 2021 04:32 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(18 Sep 2021 23:54 UTC)
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Re: [TML] Sensors
Evyn MacDude
(19 Sep 2021 00:15 UTC)
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Re: [TML] Sensors
Thomas Jones-Low
(19 Sep 2021 00:08 UTC)
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Re: [TML] Sensors
Evyn MacDude
(19 Sep 2021 00:33 UTC)
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Re: [TML] Sensors
Phil Pugliese
(19 Sep 2021 16:57 UTC)
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Re: [TML] Sensors
Jim Vassilakos
(20 Sep 2021 23:32 UTC)
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Re: [TML] Sensors
Alex Goodwin
(21 Sep 2021 16:33 UTC)
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Re: [TML] Sensors
Jim Vassilakos
(21 Sep 2021 20:17 UTC)
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Re: [TML] Sensors
Phil Pugliese
(21 Sep 2021 21:13 UTC)
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Re: [TML] Sensors
Kurt Feltenberger
(21 Sep 2021 22:40 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(21 Sep 2021 23:47 UTC)
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Re: [TML] Sensors
Phil Pugliese
(21 Sep 2021 23:54 UTC)
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Re: [TML] Sensors
Alex Goodwin
(24 Sep 2021 19:02 UTC)
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Re: [TML] Sensors
Timothy Collinson
(25 Sep 2021 17:28 UTC)
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Re: [TML] Sensors
Alex Goodwin
(25 Sep 2021 19:09 UTC)
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Re: [TML] Sensors
Nokes.Name
(25 Sep 2021 21:15 UTC)
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Re: [TML] Sensors
Alex Goodwin
(26 Sep 2021 09:12 UTC)
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Re: [TML] Sensors
Nokes.Name
(26 Sep 2021 15:43 UTC)
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Re: [TML] Sensors
Alex Goodwin
(26 Sep 2021 16:43 UTC)
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Re: [TML] Sensors
Nokes.Name
(26 Sep 2021 16:45 UTC)
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Re: [TML] Sensors
Timothy Collinson
(27 Sep 2021 07:00 UTC)
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Re: [TML] Sensors
Bruce Johnson
(27 Sep 2021 17:56 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(27 Sep 2021 23:27 UTC)
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Re: [TML] Sensors
Timothy Collinson
(27 Sep 2021 07:00 UTC)
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[TML] Dodgie by name, dodgy by nature(?)
Alex Goodwin
(27 Sep 2021 19:37 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(21 Sep 2021 23:44 UTC)
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Re: [TML] Sensors
Alex Goodwin
(22 Sep 2021 08:13 UTC)
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Re: [TML] Sensors
Jim Vassilakos
(22 Sep 2021 14:51 UTC)
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Re: [TML] Sensors
David Shaw
(22 Sep 2021 15:07 UTC)
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Re: [TML] Sensors
Jim Vassilakos
(22 Sep 2021 16:26 UTC)
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Re: [TML] Sensors
Thomas Jones-Low
(22 Sep 2021 20:35 UTC)
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Re: [TML] Sensors
Phil Pugliese
(22 Sep 2021 19:30 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(22 Sep 2021 20:30 UTC)
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Re: [TML] Sensors
Phil Pugliese
(22 Sep 2021 22:36 UTC)
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Re: [TML] Sensors
Jim Vassilakos
(23 Sep 2021 16:05 UTC)
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Cian Rants About dTons (Was Re: [TML] Sensors)
Cian Witherspoon
(23 Sep 2021 04:27 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Evyn MacDude
(23 Sep 2021 04:55 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Cian Witherspoon
(23 Sep 2021 06:39 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Rupert Boleyn
(23 Sep 2021 06:54 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Cian Witherspoon
(23 Sep 2021 07:15 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Rupert Boleyn
(23 Sep 2021 06:13 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Cian Witherspoon
(23 Sep 2021 06:46 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Rupert Boleyn
(23 Sep 2021 06:57 UTC)
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Re: [TML] Sensors
Alex Goodwin
(19 Sep 2021 06:16 UTC)
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Re: [TML] Sensors
Phil Pugliese
(19 Sep 2021 16:46 UTC)
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On 9/18/2021 7:24 PM, Greg Nokes - greg at nokes.name (via tml list) wrote: >> I really liked some of the concepts that FFS v1 brought to the table. I also enjoyed some of the crunchy bits back then. Today, probably not so much. It’s a time thing. I was on the FFS (TNE) beta mailing list. It was a serious nerdfest, and mean that in the best possible way. These rule sets are good "single player" Traveller option for gearheads to get their gear fu on. Clearly not for everyone, but if you have a gearhead in your group, it can be used to provide custom items to flesh our your game. >> >> For an example of the bits that it brought - I loved reaction based engines as the standard in Traveller, with CG being used to lift off/land. Forcing PC’s to think about things like “we want to go there, but it’s a long ways and it will take a long time because we are going to have to burn, coast, and then flip and burn” added a lot to the story IMHO. And fuel hits became a little more panicy IMHO. >> >> I’ve played around with swapping PP fuel for reaction mass in CT but I never came up with something that was “good enough” and did not require almost a total rebuild of all of the ships in the game. >> >>