Sensors
Jim Vassilakos
(18 Sep 2021 22:42 UTC)
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Re: [TML] Sensors
Evyn MacDude
(18 Sep 2021 22:51 UTC)
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Re: [TML] Sensors
Kurt Feltenberger
(18 Sep 2021 23:03 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(18 Sep 2021 23:07 UTC)
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Re: [TML] Sensors
Kurt Feltenberger
(18 Sep 2021 23:16 UTC)
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Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Greg Nokes
(18 Sep 2021 23:24 UTC)
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Re: Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Mark Urbin
(19 Sep 2021 14:10 UTC)
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Re: Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Bruce Johnson
(20 Sep 2021 18:55 UTC)
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Re: Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Zane Healy
(20 Sep 2021 23:27 UTC)
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Re: Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Mark Urbin
(21 Sep 2021 00:45 UTC)
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Re: Crunchy vs Squishy [WAS: Re: [TML] Sensors]
Phil Pugliese
(21 Sep 2021 04:32 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(18 Sep 2021 23:54 UTC)
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Re: [TML] Sensors
Evyn MacDude
(19 Sep 2021 00:15 UTC)
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Re: [TML] Sensors
Thomas Jones-Low
(19 Sep 2021 00:08 UTC)
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Re: [TML] Sensors
Evyn MacDude
(19 Sep 2021 00:33 UTC)
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Re: [TML] Sensors
Phil Pugliese
(19 Sep 2021 16:57 UTC)
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Re: [TML] Sensors
Jim Vassilakos
(20 Sep 2021 23:32 UTC)
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Re: [TML] Sensors
Alex Goodwin
(21 Sep 2021 16:33 UTC)
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Re: [TML] Sensors
Jim Vassilakos
(21 Sep 2021 20:17 UTC)
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Re: [TML] Sensors
Phil Pugliese
(21 Sep 2021 21:13 UTC)
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Re: [TML] Sensors
Kurt Feltenberger
(21 Sep 2021 22:40 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(21 Sep 2021 23:47 UTC)
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Re: [TML] Sensors
Phil Pugliese
(21 Sep 2021 23:54 UTC)
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Re: [TML] Sensors
Alex Goodwin
(24 Sep 2021 19:02 UTC)
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Re: [TML] Sensors
Timothy Collinson
(25 Sep 2021 17:28 UTC)
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Re: [TML] Sensors
Alex Goodwin
(25 Sep 2021 19:09 UTC)
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Re: [TML] Sensors
Nokes.Name
(25 Sep 2021 21:15 UTC)
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Re: [TML] Sensors
Alex Goodwin
(26 Sep 2021 09:12 UTC)
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Re: [TML] Sensors
Nokes.Name
(26 Sep 2021 15:43 UTC)
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Re: [TML] Sensors
Alex Goodwin
(26 Sep 2021 16:43 UTC)
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Re: [TML] Sensors
Nokes.Name
(26 Sep 2021 16:45 UTC)
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Re: [TML] Sensors
Timothy Collinson
(27 Sep 2021 07:00 UTC)
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Re: [TML] Sensors
Bruce Johnson
(27 Sep 2021 17:56 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(27 Sep 2021 23:27 UTC)
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Re: [TML] Sensors
Timothy Collinson
(27 Sep 2021 07:00 UTC)
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[TML] Dodgie by name, dodgy by nature(?)
Alex Goodwin
(27 Sep 2021 19:37 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(21 Sep 2021 23:44 UTC)
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Re: [TML] Sensors
Alex Goodwin
(22 Sep 2021 08:13 UTC)
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Re: [TML] Sensors
Jim Vassilakos
(22 Sep 2021 14:51 UTC)
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Re: [TML] Sensors
David Shaw
(22 Sep 2021 15:07 UTC)
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Re: [TML] Sensors
Jim Vassilakos
(22 Sep 2021 16:26 UTC)
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Re: [TML] Sensors
Thomas Jones-Low
(22 Sep 2021 20:35 UTC)
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Re: [TML] Sensors
Phil Pugliese
(22 Sep 2021 19:30 UTC)
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Re: [TML] Sensors
Rupert Boleyn
(22 Sep 2021 20:30 UTC)
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Re: [TML] Sensors
Phil Pugliese
(22 Sep 2021 22:36 UTC)
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Re: [TML] Sensors
Jim Vassilakos
(23 Sep 2021 16:05 UTC)
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Cian Rants About dTons (Was Re: [TML] Sensors)
Cian Witherspoon
(23 Sep 2021 04:27 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Evyn MacDude
(23 Sep 2021 04:55 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Cian Witherspoon
(23 Sep 2021 06:39 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Rupert Boleyn
(23 Sep 2021 06:54 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Cian Witherspoon
(23 Sep 2021 07:15 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Rupert Boleyn
(23 Sep 2021 06:13 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Cian Witherspoon
(23 Sep 2021 06:46 UTC)
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Re: Cian Rants About dTons (Was Re: [TML] Sensors)
Rupert Boleyn
(23 Sep 2021 06:57 UTC)
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Re: [TML] Sensors Alex Goodwin (19 Sep 2021 06:16 UTC)
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Re: [TML] Sensors
Phil Pugliese
(19 Sep 2021 16:46 UTC)
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On 19/9/21 10:08 am, Thomas Jones-Low - tjoneslow at gmail.com (via tml list) wrote: > On 9/18/2021 6:41 PM, Jim Vassilakos - jim.vassilakos at gmail.com > (via tml list) wrote: >> Every edition of Traveller is different when it comes to sensors. My >> guess is that the best version (the set with the highest >> correspondence to reality) are the rules outlined in the T4 version >> of Fire, Fusion, and Steel, pgs. 72-73 (at the risk of starting a >> flame war, please correct me if I’m wrong). >> > > For the sake of offering up an alternative rather than a flamewar, > I would argue the version of sensor from GURPS, specifically GURPS > Vehicles, will offer a better and more consistent set of rules for > generating answers to your questions. > > GURPS Vehicles p. 168-174 has the detailed rules with many > modifiers for a bunch of different sensors and p.49-60 has the rules > for the sensors themselves. > > The basic rules are pretty simple. Sensors (including the Mk I > eyeball) are give a scan rating, subtract a range modifier, add a size > modifier. Plus other modifiers. Add the sensor skill, which usually > includes Int stat, Roll this or less on 3D. > > Thomas, et al, No one should be too surprised to hear this is the way I'm going for Parental Advisory - we tried MGT2's sensor "rules", but they didn't work too well. An additional benefit (for PA's multi-edition-mashup nature) is the usable G(T) range of net sensor modifiers (+9 thru -9, inclusive - -10 or worse prohibits the attempt as the sensor can't pick up the target, +10 or better auto-succeeds) maps nicely to MGT2 DMs of +6 thru -6 inclusive (3 dice down to 2 dice) off a base difficulty of 8. This is timely, as the PCs are about to nick off under the overall command of Nikolai Nikov and go do some exploration and survey work out past Dismal/Teapot way - this time, deliberately. Alex