Re: [TML] GravVehicles David Jaques-Watson (08 Jun 2021 21:58 UTC)
Re: [TML] GravVehicles Mark Urbin (08 Jun 2021 22:49 UTC)
Re: [TML] GravVehicles Rupert Boleyn (08 Jun 2021 23:07 UTC)
Re: [TML] GravVehicles Mark Urbin (09 Jun 2021 00:04 UTC)
Re: [TML] GravVehicles David Johnson (09 Jun 2021 00:18 UTC)

Re: [TML] GravVehicles David Jaques-Watson 08 Jun 2021 21:58 UTC

Dear Folks –

James wrote:
> Presumably also general purpose vehicles have a wider arc for their
> 'thrust' to make them more stable, while high performance ones are
> deliberately tuned to be responsive, but less stable.
> This would be where the skill comes in driving one, including adjusting
>  for variable loads and passengers moving around

I'm with James on this one. Plus the high-speed ones - well, all of them
really, but especially the high-speed ones - would need computer control to
redistribute the thrust in the correct proportions (at the very last, so as
not to rip the vehicle apart from opposing forces).

And totally agree that the general purpose ones would steer like a cow. Ever
seen Jeremy Clarkson trying to control a recreational hovercraft? ;-)  ;-)

https://www.youtube.com/watch?v=boS7nyHeULo

https://www.youtube.com/watch?v=rdJeIxfkiLU

-----------------------------------------------------------------------
David "Hyphen" Jaques-Watson ..at.. Beowulf Down (Tavonni/Vilis/SM 1520)
http://www.tip.net.au/~davidjw                    xxxxxx@pcug.org.au
"I file things in historical order, with a hashing algorithm of gravity"