ship running costs
Timothy Collinson
(03 Jun 2021 08:03 UTC)
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Re: [TML] ship running costs Alex Goodwin (03 Jun 2021 19:32 UTC)
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Re: [TML] ship running costs
Timothy Collinson
(05 Jun 2021 15:14 UTC)
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Re: [TML] ship running costs
Bruce Johnson
(04 Jun 2021 17:41 UTC)
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Re: [TML] ship running costs
Phil Pugliese
(04 Jun 2021 18:22 UTC)
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Re: [TML] ship running costs
Rupert Boleyn
(05 Jun 2021 04:36 UTC)
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Re: [TML] ship running costs
Rupert Boleyn
(05 Jun 2021 02:57 UTC)
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Re: [TML] ship running costs
Timothy Collinson
(05 Jun 2021 15:01 UTC)
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On 3/6/21 6:02 pm, Timothy Collinson - timothy.collinson at port.ac.uk (via tml list) wrote: > > For those who don't feel their PCs are spending enough on the ship. > > https://www.cnn.com/travel/article/hidden-costs-of-owning-a-superyacht/index.html > <https://www.cnn.com/travel/article/hidden-costs-of-owning-a-superyacht/index.html> > > TL;DR: > Traveller rules are pretty comprehensive on this subject so not much > will be a surprise. > (Good) Captains should probably be being paid waaaay more. [1] Ah, the fun I had with Commander Richard Robert Roll, SEH, BA-M, IN (ret) in a previous GT game... One particular thigh-slapper was from the ship's doctor (a PC): "Captain, I would have taken the Starburst at face value - you didn't have to _show_ me your guts" (named for this gentleman: https://www.anderson.ucla.edu/faculty-and-research/finance/faculty/roll ) > Berthing costs in desirable locations (locations generally or > locations within the port [2]) should probably cost a lot more. > An occasional survey cost might be something to throw at players. Not > in the basic rules of course because it's less than once a year... ;-) I get enough bitching about docking fees in Parental Advisory already - for Das Boot, it's 2 kilosolars per 7 days _or part thereof_. It makes whistlestop refuellings a bit more painful. > > Favourite quote: "I'd say 99% of all problems on a yacht start with a > crew member. The jury's out on the final 1%." > > Apparently owning a jumbo jet / helicopter is far more expensive. I > wonder what the equivalent in the Traveller universe is? Fast pinnace? > > tc > > [1] Your mileage on whether your typical Traveller PC captain is > 'good' or not may vary. :-) > *koff* Drake Milford *koff* <SNIP> > > I assume the OBTRAV from that last footnote is obvious in adventure > possibilities for varying where the PCs' ship might be berthed in any > given port. (Assuming it's not a Class E where there's two landing > pads!). I would suggest the rule book prices for a berth are the > absolute cheapest on offer... > - a prostitute emerges from behind shipping containers in an attempt > to ply his/her trade with crew members The Risky Dingo Bar & Brothel comes well recommended on Procyon, I'm told... > - a visitor showing off his 'cycle to a small knot of interested > bystanders/crew lets someone sit on it, who then presses the wrong > thing and slams it into a nearby wall/berm/body of water > - the ship is so far from the dock gate a bus is required to go anywhere Or Curly's recently-acquired surfboard-carrying kombi. Am giggling at the thought of its adventures aquatic. > - all night container movements and loading cranes keep crew awake > with noise and vibration > - the berth is right beside a major shopping mall and visitors want > pictures with ship and crew thinking it's somehow 'famous' Ooohhhh... good one to pinch > - the berth is so awkward to get to amongst other ships and port > obstructions, it requires a Very Difficult pilot roll to dock without > cosmetic (or not) hull damage Does Curly bending a berth in Nusku highport count? > > (Yes, all the above are part of my experience. We spent some time > with a grappling hook fishing the motorcycle out of the drink. No > idea if it ever ran again.) (And no, I wasn't tempted by the no doubt > delightful Indonesian lady despite being alone in the small hours on > nightwatch at the time). --