Type-S walk through, of sorts Jeffrey Schwartz (27 Mar 2021 21:05 UTC)
Re: [TML] Type-S walk through, of sorts Phil Pugliese (27 Mar 2021 21:44 UTC)
Re: [TML] Type-S walk through, of sorts Jeffrey Schwartz (27 Mar 2021 22:31 UTC)
Re: [TML] Type-S walk through, of sorts Timothy Collinson (29 Mar 2021 09:46 UTC)
Re: [TML] Type-S walk through, of sorts Jeffrey Schwartz (29 Mar 2021 16:28 UTC)
Re: [TML] Type-S walk through, of sorts Phil Pugliese (29 Mar 2021 17:26 UTC)
Re: [TML] Type-S walk through, of sorts Rupert Boleyn (30 Mar 2021 02:12 UTC)
Re: [TML] Type-S walk through, of sorts Thomas RUX (30 Mar 2021 13:44 UTC)
Re: [TML] Type-S walk through, of sorts Bruce Johnson (30 Mar 2021 22:10 UTC)
Re: [TML] Type-S walk through, of sorts Rupert Boleyn (31 Mar 2021 00:36 UTC)
Re: [TML] Type-S walk through, of sorts Phil Pugliese (31 Mar 2021 08:19 UTC)
Re: [TML] Type-S walk through, of sorts Thomas RUX (31 Mar 2021 12:58 UTC)
Re: [TML] Type-S walk through, of sorts Alex Goodwin (31 Mar 2021 19:40 UTC)
Re: [TML] Type-S walk through, of sorts Thomas RUX (31 Mar 2021 20:02 UTC)
Re: [TML] Type-S walk through, of sorts Jeffrey Schwartz (31 Mar 2021 14:30 UTC)
Re: [TML] Type-S walk through, of sorts Mark Urbin (31 Mar 2021 16:39 UTC)
Re: [TML] Type-S walk through, of sorts Phil Pugliese (31 Mar 2021 18:25 UTC)
Re: [TML] Type-S walk through, of sorts Mark Urbin (31 Mar 2021 19:17 UTC)
Re: [TML] Type-S walk through, of sorts Phil Pugliese (31 Mar 2021 19:46 UTC)
Re: [TML] Type-S walk through, of sorts Thomas RUX (31 Mar 2021 20:03 UTC)
Re: [TML] Type-S walk through, of sorts Mark Urbin (31 Mar 2021 21:24 UTC)

Type-S walk through, of sorts Jeffrey Schwartz 27 Mar 2021 21:04 UTC

Been getting back into playing with computer assisted Traveller.
I'm in the process of migrating everything to OpenSim rather than
Second Life... and a friend asked me what I've been up to lately.

So... I made a little video:
https://www.youtube.com/watch?v=z9yFN66Wr98

The overall exterior size is really close to 100 tons.
The fuel tanks are hiilariously small and the ceiling deliberately
high (so the camera has point-of-view)  - the thinking was to treat
the extra overhead space as actually being fuel tankage.

The cabins are about 2dtons, with the other 2 used for the common areas

Gives an idea of the sizes...

I'm _hoping_ to have this far enough along to start running games in
it in June.
One thing that's taking a bunch of time is I'm putting in dual power
buses , and setting up to connect devices to either bus, or have them
go to FAULT if something breaks... because I want "Apollo 13" action
as a gaming option.