Cepheus Engine question Charles McKnight (28 Feb 2021 01:58 UTC)
Re: [TML] Cepheus Engine question Jeff Zeitlin (28 Feb 2021 02:45 UTC)
Re: [TML] Cepheus Engine question Charles McKnight (28 Feb 2021 05:05 UTC)
Re: [TML] Cepheus Engine question Jeff Zeitlin (28 Feb 2021 19:35 UTC)
Re: [TML] Cepheus Engine question Chuck McKnight (28 Feb 2021 20:00 UTC)

Re: [TML] Cepheus Engine question Chuck McKnight 28 Feb 2021 19:59 UTC

Good to know. I’m not making a game, just some game aids for character gen, world gen, etc., but I’ll check anyway.

Sent from my iPhone

> On Feb 28, 2021, at 11:37, Jeff Zeitlin <xxxxxx@freelancetraveller.com> wrote:
>
> On Sat, 27 Feb 2021 21:04:49 -0800, Charles McKnight
> <xxxxxx@pheonic.com> wrote:
>
>> Hi Jeff,
>
>> I’ve started a learning project that will result in a toolkit based on the
>> Cepheus Engine. I’m trying to contact Jason Kemp to to ensure that I am
>> complying with proper attribution per the licensing pages at the end of the
>> Cepheus Engine SRD. Currently the attributions will appear on the splash
>> screen and the About dialog, but I do not know if there is anything else I
>> need to do. After I have achieved stability, I’ll post an article for
>> Freelance Traveller and point people to the repository because I have no
>> plans to charge for the software.
>
> The original release of the Mongoose Traveller SRD explicitly added an
> exclusion to the OGL; you could not use it for software. I don't know if
> that exclusion carried over to Cepheus Engine, which was based on the
> Mongoose Traveller SRD. You do need to be aware that while the OGL
> apparently does not _inherently_ exclude software, it does constrain you
> somewhat; see
> https://quora.com/Is-it-permitted-to-use-the-Open-Game-License-OGL-for-a-material-that-isnt-printed-such-as-a-computer-game
>
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> --
> Jeff Zeitlin, Editor
> Freelance Traveller
>    The Electronic Fan-Supported Traveller® Resource
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