Restarting a project... Jeff Zeitlin (24 Feb 2021 00:52 UTC)
Re: [TML] Restarting a project... greg caires (24 Feb 2021 01:21 UTC)
Re: [TML] Restarting a project... Jeff Zeitlin (24 Feb 2021 12:36 UTC)
Re: [TML] Restarting a project... greg caires (24 Feb 2021 17:47 UTC)
Re: [TML] Restarting a project... David Shaw (24 Feb 2021 18:18 UTC)
Re: [TML] Restarting a project... Timothy Collinson (24 Feb 2021 18:30 UTC)
Re: [TML] Restarting a project... David Shaw (24 Feb 2021 19:07 UTC)
Re: [TML] Restarting a project... Jeff Zeitlin (24 Feb 2021 21:15 UTC)
Re: [TML] Restarting a project... Jeff Zeitlin (24 Feb 2021 20:36 UTC)
Re: [TML] Restarting a project... Jeff Zeitlin (24 Feb 2021 19:17 UTC)
Re: [TML] Restarting a project... David Shaw (24 Feb 2021 19:45 UTC)
Re: [TML] Restarting a project... greg caires (24 Feb 2021 21:00 UTC)
Re: [TML] Restarting a project... Cian Witherspoon (25 Feb 2021 02:14 UTC)
Re: [TML] Restarting a project... Jeff Zeitlin (25 Feb 2021 23:05 UTC)

Re: [TML] Restarting a project... Jeff Zeitlin 24 Feb 2021 12:36 UTC

On Tue, 23 Feb 2021 19:21:41 -0600, greg caires <xxxxxx@gmail.com>
wrote:

>Jeff to do this I think we need to start with the planet’s UPP. That will
>help us understand the juxtaposition of the starport/town. Can you please
>generate some please? I think this is a fun idea.

This is a good point; I haven't actually worked up a firm UWP. I would say
that a 'hard' UWP isn't really necessary, though; rather, any world that
would be a "terrestrial shirtsleeve environment" should do the trick.

(Note that any renderings won't be able to show e.g., grav vehicles or
starships; the program in question really only supports a TL7-8 type of
environment. For those that are interested, it's _Cities in Motion_, from
Paradox Interactive, with a couple of minor usermods.)

>-30-
>Caires sends via iPhone
>
>> On Feb 23, 2021, at 6:53 PM, Jeff Zeitlin <xxxxxx@freelancetraveller.com> wrote:
>>
>> ?A year or five ago, I floated the idea of a shared-setting _Tales of
>> Startown_, conceptually similar to _Thieves' World_, but set in a Traveller
>> startown on a world where the startown was built as a roughly TL8 city
>> (because I have a program that can do renderings of city scenes from such a
>> setting).
>>
>> I _think_ I'm coming around to a point where I can think about perhaps
>> considering the idea of resurrecting the idea. It'll help if you will...
>>
>> I'd like some ideas from you. I can detail the city accurately as long as
>> it fits within a square 15.5km on a side. That's almost the size of
>> Washington DC plus Alexandria VA!
>>
>> I figure the port will be a Class C port, somewhat off the largest trade
>> routes, but not necessarily a complete backwater. Although C ports don't
>> generally have highports associated with them, I don't rule it out - but
>> startown includes/is associated with the downport, and the highport
>> shouldn't be a central feature if it's decided that it exists.
>>
>> So... I'd appreciate it if people would work up ideas for the *general*
>> layout and character of the port and city - where, in that square, is the
>> port, how big is it, what is the character (e.g., steel-and-glass offices,
>> industrial, brownstones, detached housing, semidetached housing,
>> apartments, retail, etc.) of which neighborhoods where relative to such
>> features as the port itself, rivers, sea/lakeshores, etc.... how do streets
>> line up with adjacent areas? through streets or cul-de-sacs? Highways?
>> Railroads? Trams? Monorails? Bus lines? Metro (elevated, surface,
>> underground?)? Parks? Tourist attractions? Entertainment facilites? Slums?
>> Shantytowns? Without going into detail, what is the layout of the major
>> thoroughfares? Is the extrality line a fence, a Berlin-type wall, a
>> notional line on the ground?
>>
>> Ideally, sketch it out and label it, scan it, and email it to me with any
>> additional text notes you feel appropriate.
>>
>> I'll go through them all, and pick and choose what I like, and put together
>> an amalgam of features. Then, I'll detail a couple of areas, put together
>> some notes, and make them available for people to use when they write their
>> stories for the _Tales_ (which will be published in FT and posted in a
>> separate section of Raconteurs' Rest). I won't detail everything; that will
>> be left to be done by the stories as needed, just as was done with
>> _Thieves' World_'s Sanctuary.
>>
>> DON'T FEEL THAT YOU HAVE TO PLAN ON BEING AN AUTHOR IN ORDER TO BE A CITY
>> PLANNER! DON'T FEEL THAT YOU HAVE TO BE A CITY PLANNER IN ORDER TO BE AN
>> AUTHOR! You don't; some people have talents in one direction, some in
>> another.
>>
>> ®Traveller is a registered trademark of
>> Far Future Enterprises, 1977-2020. Use of
>> the trademark in this notice and in the
>> referenced materials is not intended to
>> infringe or devalue the trademark.
>>
>> --
>> Jeff Zeitlin, Editor
>> Freelance Traveller
>>    The Electronic Fan-Supported Traveller® Resource
>> xxxxxx@freelancetraveller.com
>> http://www.freelancetraveller.com
>>
>> Freelance Traveller extends its thanks to the following
>> enterprises for hosting services:
>>
>> onCloud/CyberWeb Enterprises (http://www.oncloud.io)
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®Traveller is a registered trademark of
Far Future Enterprises, 1977-2020. Use of
the trademark in this notice and in the
referenced materials is not intended to
infringe or devalue the trademark.

--
Jeff Zeitlin, Editor
Freelance Traveller
    The Electronic Fan-Supported Traveller® Resource
xxxxxx@freelancetraveller.com
http://www.freelancetraveller.com

Freelance Traveller extends its thanks to the following
enterprises for hosting services:

onCloud/CyberWeb Enterprises (http://www.oncloud.io)
The Traveller Downport (http://www.downport.com)