Restarting a project...
Jeff Zeitlin
(24 Feb 2021 00:52 UTC)
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Re: [TML] Restarting a project...
greg caires
(24 Feb 2021 01:21 UTC)
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Re: [TML] Restarting a project... Jeff Zeitlin (24 Feb 2021 12:36 UTC)
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Re: [TML] Restarting a project...
greg caires
(24 Feb 2021 17:47 UTC)
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Re: [TML] Restarting a project...
David Shaw
(24 Feb 2021 18:18 UTC)
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Re: [TML] Restarting a project...
Timothy Collinson
(24 Feb 2021 18:30 UTC)
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Re: [TML] Restarting a project...
David Shaw
(24 Feb 2021 19:07 UTC)
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Re: [TML] Restarting a project...
Jeff Zeitlin
(24 Feb 2021 21:15 UTC)
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Re: [TML] Restarting a project...
Jeff Zeitlin
(24 Feb 2021 20:36 UTC)
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Re: [TML] Restarting a project...
Jeff Zeitlin
(24 Feb 2021 19:17 UTC)
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Re: [TML] Restarting a project...
David Shaw
(24 Feb 2021 19:45 UTC)
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Re: [TML] Restarting a project...
greg caires
(24 Feb 2021 21:00 UTC)
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Re: [TML] Restarting a project...
Cian Witherspoon
(25 Feb 2021 02:14 UTC)
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Re: [TML] Restarting a project...
Jeff Zeitlin
(25 Feb 2021 23:05 UTC)
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On Tue, 23 Feb 2021 19:21:41 -0600, greg caires <xxxxxx@gmail.com> wrote: >Jeff to do this I think we need to start with the planets UPP. That will >help us understand the juxtaposition of the starport/town. Can you please >generate some please? I think this is a fun idea. This is a good point; I haven't actually worked up a firm UWP. I would say that a 'hard' UWP isn't really necessary, though; rather, any world that would be a "terrestrial shirtsleeve environment" should do the trick. (Note that any renderings won't be able to show e.g., grav vehicles or starships; the program in question really only supports a TL7-8 type of environment. For those that are interested, it's _Cities in Motion_, from Paradox Interactive, with a couple of minor usermods.) >-30- >Caires sends via iPhone > >> On Feb 23, 2021, at 6:53 PM, Jeff Zeitlin <xxxxxx@freelancetraveller.com> wrote: >> >> ?A year or five ago, I floated the idea of a shared-setting _Tales of >> Startown_, conceptually similar to _Thieves' World_, but set in a Traveller >> startown on a world where the startown was built as a roughly TL8 city >> (because I have a program that can do renderings of city scenes from such a >> setting). >> >> I _think_ I'm coming around to a point where I can think about perhaps >> considering the idea of resurrecting the idea. It'll help if you will... >> >> I'd like some ideas from you. I can detail the city accurately as long as >> it fits within a square 15.5km on a side. That's almost the size of >> Washington DC plus Alexandria VA! >> >> I figure the port will be a Class C port, somewhat off the largest trade >> routes, but not necessarily a complete backwater. Although C ports don't >> generally have highports associated with them, I don't rule it out - but >> startown includes/is associated with the downport, and the highport >> shouldn't be a central feature if it's decided that it exists. >> >> So... I'd appreciate it if people would work up ideas for the *general* >> layout and character of the port and city - where, in that square, is the >> port, how big is it, what is the character (e.g., steel-and-glass offices, >> industrial, brownstones, detached housing, semidetached housing, >> apartments, retail, etc.) of which neighborhoods where relative to such >> features as the port itself, rivers, sea/lakeshores, etc.... how do streets >> line up with adjacent areas? through streets or cul-de-sacs? Highways? >> Railroads? Trams? Monorails? Bus lines? Metro (elevated, surface, >> underground?)? Parks? Tourist attractions? Entertainment facilites? Slums? >> Shantytowns? Without going into detail, what is the layout of the major >> thoroughfares? Is the extrality line a fence, a Berlin-type wall, a >> notional line on the ground? >> >> Ideally, sketch it out and label it, scan it, and email it to me with any >> additional text notes you feel appropriate. >> >> I'll go through them all, and pick and choose what I like, and put together >> an amalgam of features. Then, I'll detail a couple of areas, put together >> some notes, and make them available for people to use when they write their >> stories for the _Tales_ (which will be published in FT and posted in a >> separate section of Raconteurs' Rest). I won't detail everything; that will >> be left to be done by the stories as needed, just as was done with >> _Thieves' World_'s Sanctuary. >> >> DON'T FEEL THAT YOU HAVE TO PLAN ON BEING AN AUTHOR IN ORDER TO BE A CITY >> PLANNER! DON'T FEEL THAT YOU HAVE TO BE A CITY PLANNER IN ORDER TO BE AN >> AUTHOR! You don't; some people have talents in one direction, some in >> another. >> >> ®Traveller is a registered trademark of >> Far Future Enterprises, 1977-2020. Use of >> the trademark in this notice and in the >> referenced materials is not intended to >> infringe or devalue the trademark. >> >> -- >> Jeff Zeitlin, Editor >> Freelance Traveller >> The Electronic Fan-Supported Traveller® Resource >> xxxxxx@freelancetraveller.com >> http://www.freelancetraveller.com >> >> Freelance Traveller extends its thanks to the following >> enterprises for hosting services: >> >> onCloud/CyberWeb Enterprises (http://www.oncloud.io) >> The Traveller Downport (http://www.downport.com) >> ----- >> The Traveller Mailing List >> Archives at http://archives.simplelists.com/tml >> Report problems to xxxxxx@simplelists.com >> To unsubscribe from this list please go to >> http://archives.simplelists.com >----- >The Traveller Mailing List >Archives at http://archives.simplelists.com/tml >Report problems to xxxxxx@simplelists.com >To unsubscribe from this list please go to >http://www.simplelists.com/confirm.php?u=wfcoddcMsNO4BxJM3qWTs4LGDbHIt4XD ®Traveller is a registered trademark of Far Future Enterprises, 1977-2020. Use of the trademark in this notice and in the referenced materials is not intended to infringe or devalue the trademark. -- Jeff Zeitlin, Editor Freelance Traveller The Electronic Fan-Supported Traveller® Resource xxxxxx@freelancetraveller.com http://www.freelancetraveller.com Freelance Traveller extends its thanks to the following enterprises for hosting services: onCloud/CyberWeb Enterprises (http://www.oncloud.io) The Traveller Downport (http://www.downport.com)