Restarting a project... Jeff Zeitlin (24 Feb 2021 00:52 UTC)
Re: [TML] Restarting a project... greg caires (24 Feb 2021 01:21 UTC)
Re: [TML] Restarting a project... Jeff Zeitlin (24 Feb 2021 12:36 UTC)
Re: [TML] Restarting a project... greg caires (24 Feb 2021 17:47 UTC)
Re: [TML] Restarting a project... David Shaw (24 Feb 2021 18:18 UTC)
Re: [TML] Restarting a project... Timothy Collinson (24 Feb 2021 18:30 UTC)
Re: [TML] Restarting a project... David Shaw (24 Feb 2021 19:07 UTC)
Re: [TML] Restarting a project... Jeff Zeitlin (24 Feb 2021 21:15 UTC)
Re: [TML] Restarting a project... Jeff Zeitlin (24 Feb 2021 20:36 UTC)
Re: [TML] Restarting a project... Jeff Zeitlin (24 Feb 2021 19:17 UTC)
Re: [TML] Restarting a project... David Shaw (24 Feb 2021 19:45 UTC)
Re: [TML] Restarting a project... greg caires (24 Feb 2021 21:00 UTC)
Re: [TML] Restarting a project... Cian Witherspoon (25 Feb 2021 02:14 UTC)
Re: [TML] Restarting a project... Jeff Zeitlin (25 Feb 2021 23:05 UTC)

Re: [TML] Restarting a project... greg caires 24 Feb 2021 01:21 UTC

Jeff to do this I think we need to start with the planet’s UPP. That will help us understand the juxtaposition of the starport/town. Can you please generate some please? I think this is a fun idea.

-30-
Caires sends via iPhone

> On Feb 23, 2021, at 6:53 PM, Jeff Zeitlin <xxxxxx@freelancetraveller.com> wrote:
>
> A year or five ago, I floated the idea of a shared-setting _Tales of
> Startown_, conceptually similar to _Thieves' World_, but set in a Traveller
> startown on a world where the startown was built as a roughly TL8 city
> (because I have a program that can do renderings of city scenes from such a
> setting).
>
> I _think_ I'm coming around to a point where I can think about perhaps
> considering the idea of resurrecting the idea. It'll help if you will...
>
> I'd like some ideas from you. I can detail the city accurately as long as
> it fits within a square 15.5km on a side. That's almost the size of
> Washington DC plus Alexandria VA!
>
> I figure the port will be a Class C port, somewhat off the largest trade
> routes, but not necessarily a complete backwater. Although C ports don't
> generally have highports associated with them, I don't rule it out - but
> startown includes/is associated with the downport, and the highport
> shouldn't be a central feature if it's decided that it exists.
>
> So... I'd appreciate it if people would work up ideas for the *general*
> layout and character of the port and city - where, in that square, is the
> port, how big is it, what is the character (e.g., steel-and-glass offices,
> industrial, brownstones, detached housing, semidetached housing,
> apartments, retail, etc.) of which neighborhoods where relative to such
> features as the port itself, rivers, sea/lakeshores, etc.... how do streets
> line up with adjacent areas? through streets or cul-de-sacs? Highways?
> Railroads? Trams? Monorails? Bus lines? Metro (elevated, surface,
> underground?)? Parks? Tourist attractions? Entertainment facilites? Slums?
> Shantytowns? Without going into detail, what is the layout of the major
> thoroughfares? Is the extrality line a fence, a Berlin-type wall, a
> notional line on the ground?
>
> Ideally, sketch it out and label it, scan it, and email it to me with any
> additional text notes you feel appropriate.
>
> I'll go through them all, and pick and choose what I like, and put together
> an amalgam of features. Then, I'll detail a couple of areas, put together
> some notes, and make them available for people to use when they write their
> stories for the _Tales_ (which will be published in FT and posted in a
> separate section of Raconteurs' Rest). I won't detail everything; that will
> be left to be done by the stories as needed, just as was done with
> _Thieves' World_'s Sanctuary.
>
> DON'T FEEL THAT YOU HAVE TO PLAN ON BEING AN AUTHOR IN ORDER TO BE A CITY
> PLANNER! DON'T FEEL THAT YOU HAVE TO BE A CITY PLANNER IN ORDER TO BE AN
> AUTHOR! You don't; some people have talents in one direction, some in
> another.
>
> ®Traveller is a registered trademark of
> Far Future Enterprises, 1977-2020. Use of
> the trademark in this notice and in the
> referenced materials is not intended to
> infringe or devalue the trademark.
>
> --
> Jeff Zeitlin, Editor
> Freelance Traveller
>    The Electronic Fan-Supported Traveller® Resource
> xxxxxx@freelancetraveller.com
> http://www.freelancetraveller.com
>
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