Restarting a project... Jeff Zeitlin (24 Feb 2021 00:52 UTC)
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Re: [TML] Restarting a project...
greg caires
(24 Feb 2021 01:21 UTC)
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Re: [TML] Restarting a project...
Jeff Zeitlin
(24 Feb 2021 12:36 UTC)
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Re: [TML] Restarting a project...
greg caires
(24 Feb 2021 17:47 UTC)
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Re: [TML] Restarting a project...
David Shaw
(24 Feb 2021 18:18 UTC)
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Re: [TML] Restarting a project...
Timothy Collinson
(24 Feb 2021 18:30 UTC)
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Re: [TML] Restarting a project...
David Shaw
(24 Feb 2021 19:07 UTC)
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Re: [TML] Restarting a project...
Jeff Zeitlin
(24 Feb 2021 21:15 UTC)
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Re: [TML] Restarting a project...
Jeff Zeitlin
(24 Feb 2021 20:36 UTC)
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Re: [TML] Restarting a project...
Jeff Zeitlin
(24 Feb 2021 19:17 UTC)
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Re: [TML] Restarting a project...
David Shaw
(24 Feb 2021 19:45 UTC)
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Re: [TML] Restarting a project...
greg caires
(24 Feb 2021 21:00 UTC)
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Re: [TML] Restarting a project...
Cian Witherspoon
(25 Feb 2021 02:14 UTC)
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Re: [TML] Restarting a project...
Jeff Zeitlin
(25 Feb 2021 23:05 UTC)
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A year or five ago, I floated the idea of a shared-setting _Tales of Startown_, conceptually similar to _Thieves' World_, but set in a Traveller startown on a world where the startown was built as a roughly TL8 city (because I have a program that can do renderings of city scenes from such a setting). I _think_ I'm coming around to a point where I can think about perhaps considering the idea of resurrecting the idea. It'll help if you will... I'd like some ideas from you. I can detail the city accurately as long as it fits within a square 15.5km on a side. That's almost the size of Washington DC plus Alexandria VA! I figure the port will be a Class C port, somewhat off the largest trade routes, but not necessarily a complete backwater. Although C ports don't generally have highports associated with them, I don't rule it out - but startown includes/is associated with the downport, and the highport shouldn't be a central feature if it's decided that it exists. So... I'd appreciate it if people would work up ideas for the *general* layout and character of the port and city - where, in that square, is the port, how big is it, what is the character (e.g., steel-and-glass offices, industrial, brownstones, detached housing, semidetached housing, apartments, retail, etc.) of which neighborhoods where relative to such features as the port itself, rivers, sea/lakeshores, etc.... how do streets line up with adjacent areas? through streets or cul-de-sacs? Highways? Railroads? Trams? Monorails? Bus lines? Metro (elevated, surface, underground?)? Parks? Tourist attractions? Entertainment facilites? Slums? Shantytowns? Without going into detail, what is the layout of the major thoroughfares? Is the extrality line a fence, a Berlin-type wall, a notional line on the ground? Ideally, sketch it out and label it, scan it, and email it to me with any additional text notes you feel appropriate. I'll go through them all, and pick and choose what I like, and put together an amalgam of features. Then, I'll detail a couple of areas, put together some notes, and make them available for people to use when they write their stories for the _Tales_ (which will be published in FT and posted in a separate section of Raconteurs' Rest). I won't detail everything; that will be left to be done by the stories as needed, just as was done with _Thieves' World_'s Sanctuary. DON'T FEEL THAT YOU HAVE TO PLAN ON BEING AN AUTHOR IN ORDER TO BE A CITY PLANNER! DON'T FEEL THAT YOU HAVE TO BE A CITY PLANNER IN ORDER TO BE AN AUTHOR! You don't; some people have talents in one direction, some in another. ®Traveller is a registered trademark of Far Future Enterprises, 1977-2020. Use of the trademark in this notice and in the referenced materials is not intended to infringe or devalue the trademark. -- Jeff Zeitlin, Editor Freelance Traveller The Electronic Fan-Supported Traveller® Resource xxxxxx@freelancetraveller.com http://www.freelancetraveller.com Freelance Traveller extends its thanks to the following enterprises for hosting services: onCloud/CyberWeb Enterprises (http://www.oncloud.io) The Traveller Downport (http://www.downport.com)