Re: [TML] PenetrationandDamage(MT/Striker) David Jaques-Watson (21 Dec 2020 00:58 UTC)
Re: [TML] PenetrationandDamage(MT/Striker) Rupert Boleyn (21 Dec 2020 02:01 UTC)
RE: [TML] PenetrationandDamage(MT/Striker) ewan@xxxxxx (22 Dec 2020 16:55 UTC)
Re: [TML] PenetrationandDamage(MT/Striker) Rupert Boleyn (22 Dec 2020 23:10 UTC)
Re: [TML] PenetrationandDamage(MT/Striker) Phil Pugliese (23 Dec 2020 01:44 UTC)
Re: [TML] PenetrationandDamage(MT/Striker) Rupert Boleyn (23 Dec 2020 06:22 UTC)
Re: [TML] PenetrationandDamage(MT/Striker) Nokes.Name (23 Dec 2020 07:27 UTC)

Re: [TML] PenetrationandDamage(MT/Striker) Nokes.Name 23 Dec 2020 07:27 UTC

And this is 100% the reason that I swapped in the original Striker rules for personal combat when I ran MT. :)

> I did like the standard chargen, skill system, and the task system of MegaTraveller. The combat system itself works fine, too. However, the weapon v armour balance is off (IMO), and then there's the errata, the outright mistakes, and strange design choices of the spaceship system...
>
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> Rupert Boleyn <xxxxxx@gmail.com>
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