Re: [TML] PenetrationandDamage(MT/Striker) David Jaques-Watson (21 Dec 2020 00:58 UTC)
Re: [TML] PenetrationandDamage(MT/Striker) Rupert Boleyn (21 Dec 2020 02:01 UTC)
RE: [TML] PenetrationandDamage(MT/Striker) ewan@xxxxxx (22 Dec 2020 16:55 UTC)
Re: [TML] PenetrationandDamage(MT/Striker) Rupert Boleyn (22 Dec 2020 23:10 UTC)
Re: [TML] PenetrationandDamage(MT/Striker) Phil Pugliese (23 Dec 2020 01:44 UTC)
Re: [TML] PenetrationandDamage(MT/Striker) Rupert Boleyn (23 Dec 2020 06:22 UTC)
Re: [TML] PenetrationandDamage(MT/Striker) Nokes.Name (23 Dec 2020 07:27 UTC)

Re: [TML] PenetrationandDamage(MT/Striker) Rupert Boleyn 23 Dec 2020 06:22 UTC


On 23Dec2020 1444, Phil Pugliese - philpugliese at yahoo.com (via tml
list) wrote:
> We all should've known better than to delve too deeply into the
> 'Mega-Mess' that is MT.
>
> You just can't win.
I did like the standard chargen, skill system, and the task system of
MegaTraveller. The combat system itself works fine, too. However, the
weapon v armour balance is off (IMO), and then there's the errata, the
outright mistakes, and strange design choices of the spaceship system...

--
Rupert Boleyn <xxxxxx@gmail.com>