Re: [TML] PenetrationandDamage(MT/Striker) David Jaques-Watson (21 Dec 2020 00:58 UTC)
Re: [TML] PenetrationandDamage(MT/Striker) Rupert Boleyn (21 Dec 2020 02:01 UTC)
RE: [TML] PenetrationandDamage(MT/Striker) ewan@xxxxxx (22 Dec 2020 16:55 UTC)
Re: [TML] PenetrationandDamage(MT/Striker) Rupert Boleyn (22 Dec 2020 23:10 UTC)
Re: [TML] PenetrationandDamage(MT/Striker) Phil Pugliese (23 Dec 2020 01:44 UTC)
Re: [TML] PenetrationandDamage(MT/Striker) Rupert Boleyn (23 Dec 2020 06:22 UTC)
Re: [TML] PenetrationandDamage(MT/Striker) Nokes.Name (23 Dec 2020 07:27 UTC)

Re: [TML] PenetrationandDamage(MT/Striker) Rupert Boleyn 21 Dec 2020 02:00 UTC

On 21Dec2020 1358, David Jaques-Watson wrote:
> Dear Folks –
>
> Rupert wrote:
>>> No, we can’t build it now, but that’s probably a materials technology
>>> issue.  ;-)
>> Ah, but in Traveller it's all of TL6...
> So the house-rule answer may be:
> - drop the AV down a peg or two - but that may have to be playtested against
> the expected weapons
> - increase the TL of Cloth
> - both; i.e. create a new armour type with an AV value below the now
> higher-TL Cloth
>
> I vote for calling it "Linen".
>
> (Sounds better than "Denim". Although "Double Denim" may give you a higher
> AV - just a lower Charisma...)
LoL

I'd actually prefer to raise the penetration of slugthrowers, though
it's more work. In MT they are close to worthless against all combat
armour and battlesuits, to the point where there only use would be
bullying lightly armoured militias and low-tech armies.

--
Rupert Boleyn <xxxxxx@gmail.com>